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HP 95LX - Page 152

HP 95LX
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Whenever
you
suspect
a
blank
square
contains
Bones,
you
may
mark
this
square
so
that
you
can
visually
remind
yourself
what
you've
learned
and
so
that
you
don’t
accidentally
move
there
later.
To
mark
a
square,
the
cursor
must
be
in
an
adjancent
square.
Then
press
[ENTER),
which
is
the
default
“Mark”
key.
You'll
be
prompted
to
press
a
direction
key
to
indicate
which
square
should
be
“marked.”
Once
a
square
is
marked,
you
cannot
move
onto
it,
but
you
may
“un-mark”
a
square
by
using
the
marking
procedure
on
it.
Thus
the
“Mark”
procedure
is
a
toggling
process.
You
gather
Hearts
by
moving
to
the
squares
containing
them.
In
any
particular
board,
of
course,
some
Hearts
will
be
easier
to
get
to
than
others.
Once
you've
gathered
all
eight
Hearts
in
a
particular
board,
a
new
board
(with
one
more
Bones
square
than
the
previous
board)
is
created
and
play
continues.
However,
you
can
double
your
score
if,
before
gathering
the
last
Heart
on
a
board,
you
reveal
every
safe
square.
Soin
addition
to
eight
points
for
the
eight
Hearts
you
gathered,
you
can be
credited
with
a
bonus
of
eight
additional
Hearts—for
a
maximum
of
16
Hearts
per
board.
You
can
adjust
the
game
to
your
tastes
and
ability:
*
Pressing
(F2)
increases
the
number
of
Bones
in
the
board
by
one;
pressing
(<<)
(F2)
decreases the
number
of
Bones
by
one.
*
Pressing
(F3)
allows
you
to
change
the
movement
and
“marking”
keys,
if
you
prefer
to
use
others.
*
Pressing
(F4)displays
the
electronic
version
of
the
rules.
A
separate
high
score
is
saved
for
each
number
of
Bones
you
start
with
(i.e.
in
your
first
board).
Also
saved
are
your
choice
of
movement
keys
and
Mark
keys—all
stored
in
the
file
C2:
S\_DATNHEARRTS
.CHF.
152
9.
REFERENCE

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