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HP 95LX - Hearts and Bones

HP 95LX
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Hearts
&
Bones
The
object
of
the
Hearts
&
Bones
game
(found
in
the
U.S.
version
of
the
HP
95LX)
is
to
reach
all
of
the
Hearts
without
stepping
on
any
of
the
Bones.
To
play,
make
sure
that
you
have
properly
installed
(“attached”)
the
game
(see
pages
121-122),
then
press
the
appropriate
“hot-key”
to
launch
it.
You'll
see
the
basic
“board:”
a
grid
of
9
rows
and
15
columns,
in
which
eight
visible
Hearts—and
an
unknown
number
of
invisible
bones—are
scattered.
You
press
(F1)
to
start
play.
Note
the
“square”
cursor
in
the
upper
left-hand
square.
You'll
also
see
numbers
in
several
squares—varying
with
each
particular
board.
You
move
the
cursor
by
using
the
number
pad:
Imagine
that the
current
square
is
the
(5)
key
and
press
the
number
key
corresponding
to
the
square
you
wish
to
move
to.
Thus,
moves
the
cursor
to
the
square
directly
right;
(3)
moves
it
to
the
square
diagonally
down
and
to
the
right;
(2)
moves
it
to
the
square
immediately
below,
etc.
Every
square
containing
either
a
number
or
a
Heart
is
a
“safe”
square;
if
you
move
there,
you're
safe—the
game
continues.
The
numbers
in
these
safe
squares
are
your
clues
about
where
Bones
may
be
hiding.
Each
number
tells
you
the
number
of
adjacent
squares
(including
the
diagonals)
that
contain the
dreaded
Bones.
The
idea
is
to
venture
out
from
safe
squares
to
“gather”
Hearts,
without
moving
the
cursor
to
any
blank
square
containing
Bones.
Thus,
whenever
you
move
to
a
blank
square,
one
of
three
things
will
happen:
1.
A
number
from
1
to
7
will
be
displayed.
You
have
found
a
safe
square
and
an
additional
clue.
Proceed.
2.
The
square
will
reveal
its
Bones—along
with
all
the
Bones
in
the
setup.
Game
over.
Press
(F1)
to
start
over.
3.
The
number
Bis
displayed,
and
each
of
the
as-yet-unrevealed
neighbors
of
the
square
will
reveal
its
number.
If
any
of
the
neighbors
is
also
a
zero,
then
all
of
its
neighbors
will
be
revealed,
and
so
forth
until
no
more
zeroes
are
found.
Finding
a
8
square
gives
you
a
bonus
that
can
speed
up
your
effort
consider-
ably.
The
starting
square
is
always
a
8
square.
151

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