Jester Operating Manual Program Mode
20 of 52 Jester Manual 73-403-00 Issue 3.2
NOTES
Unprogrammed Copy
If the user selects an unprogrammed scene memory, submaster or chase step, and
presses the COPY/PASTE button, any previously copied memory data will be lost.
The light in the COPY/PASTE button will be off, indicating that there is no memory
data available to paste.
Overwriting Copy Data
When the COPY/PASTE button is pressed , if there is already memory data stored
internally, the light in the COPY/PASTE button will flash briefly and then stay on.
Copy/Paste Light Off
If the light in the COPY/PASTE button is off, pressing and holding SHIFT with the
COPY/PASTE button will have no effect.
Pasting to Unprogrammed Memory/Step
If memory data is pasted into an unprogrammed SCENE memory or CHASE step,
the memory or chase step is now regarded as programmed.
Pasting to Programmed Memory/Step
If memory data is pasted into a programmed SCENE memory or CHASE step, the
original contents of the memory or step are overwritten. The desk asks you to confirm
the override.
DMX
Input
The Jester allows you to input a full universe of DMX and capture this to any
memory, allowing the Jester to act as a backup console. When a DMX input is
attached to the desk, the Jester automatically re-transmits any unpatched channels
on the DMX output. Channels which are patched are mixed highest-takes-
precedence.
When a memory (or submaster) is recorded with a DMX-input present, the memory
(or submaster) will store all 512 channels, including any unpatched channels. The
memory or submaster will show a +, to indicate the additional data has been stored.
This will then act as a backup memory or submaster, allowing you to replicate the
scene at any required time.