Disk Mode
Saving Files
13-28 
The Search Algorithm used for relinking dependent objects to their parent objects during 
loading is as follows:
The search for a dependent object (whose name matches that of an entry in the name table) 
begins at the beginning of the bank that is specified for loading the parent file.  All possible 
IDs are then consecutively searched.  When the last ID of the 900's  bank has been searched 
(typically 999),  the search will wrap around to ID 1 up until the end of previous bank to the 
specified bank.  The search stops once a dependent with a matching name has been found and 
relinked.  
For example, if a file containing a one-layer program is  loaded into the "400's" bank,   and the 
file includes a Name Table that lists the layer's keymap by name, then the K2500 will begin to 
look through all possible keymap IDs starting at 400, until ID 999.  The search then continues 
from ID 1, stopping at ID 399.  If the search does not successfully find a match, the dependent 
will be unresolved, and in this example the program would have an "object id  Not found" 
indication in its Keymap parameter, where the object id is the value that was stored in the file.
The search is done in this "circular" manner so as to allow you to direct which dependent 
objects  get re-linked.  This may be necessary if you end up with multiple copies of dependent 
objects with the same name; you can differentiate between them by loading the parent file into 
a specific bank that is the same bank or "before" the bank containing the objects you wish to re-
link to.   Note that this can only be taken so far, since it would be impossible for the K2500 to 
differentiate between objects with the same name within the same bank.
The re-linking process happens in the background, without any notification or error messages if 
items cannot be relinked.  
Working with Relink-by-Name 
Here are a couple of more in-depth examples that can show how Relink-by-Name works in a 
practical situation.
Consider that your K2500's RAM  contains the following  one-layer program and also its 
dependent keymap and samples (the techniques used in this example could well apply no 
matter how many programs with any number of layers you want to save):
Program: Program 317 Steinwave Piano
Keymap: Keymap 300 Steinwave Piano
Samples: Sample 300 StwaveG1  ..........  Sample 310 StwaveC7 
In this case you might wish to save the samples and the keymap in  one file, and the Program in 
another file.  So, from the Save Object dialog you could first select all the Samples 300-310, and 
Keymap 300, for saving into a file, let's say STWAVE1.KRZ.
You would then return to the Save Object dialog and save just Program 317 in a separate file in 
the same directory, let's say STWAVE2.KRZ....only this time, you will be asked the "Save 
dependent objects" question pictured above.  Answer this by pressing Names.
After saving, the file STWAVE2.KRZ will contain two objects in it, Program 317 and a Name 
Table.  You can easily verify this by going to the Load function (or any other disk function) and