Disk Mode
Load Function Dialog
13-18 
(note that if the first second of data is silence then you won't hear very much when the sample 
is auditioned.) If the loop points fall within the first second of the stored sample data, they will 
be loaded in as well. The K2500 display will "blink" after the completion of loading the sample 
audition data. When the sample segment has been loaded, it can then be played back at its root 
key as well as transposed up and down the keyboard.
Once a sample has been auditioned, it remains active across the keyboard until another sample 
is auditioned.  The audition function ends when either OK or Cancel are pressed.
There must be sufficient sample RAM in the K2500 to load in one second of the sound for 
auditioning.  This amount varies according to the sample rate of the sample, but for most 
samples this will be less than 100K bytes.  If the auditioned sample does not play, check that 
there is enough free sample memory in the K2500.  It is also possible to see the following error if 
the K2500 object RAM is full or very near full:
Not|enough|memory|to|audition
Loading Objects from Floppy Disk Files
Individual objects can be loaded from K2500 floppy disk files, with the caveat that some 
samples in a multiple-floppy disk file cannot be auditioned because they reside on more than 
one disk.  These samples will still appear in the object list, but their size will be in parentheses 
meaning they cannot be loaded (either explicitly or as dependent objects) and cannot be 
auditioned. 
Load Function Dialog 
Bank Status Indicator
After you have chosen what you wish to load, you are presented with a dialog allowing you to 
determine what bank will be used to load in the file's data. 
This indicator takes the form of an asterisk after the bank.  If an asterisk is present after the 
bank (i.e. 400...499*), it means that there are objects in the bank, whether they are RAM or ROM 
objects.  ROM objects are in the 0's and 100's bank, unless you have an optional ROM block 
installed.  In that case ROM objects are also stored in the 800's and/or 900's bank.  If there is no 
asterisk on the line for a bank, it means the bank is empty.  
In the following screen, there are user objects in the 200's and 400's bank, and possibly also in 
other banks that become visible when the selection is scrolled.
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||Load|this|file|as:200...299*||||||||||
||||||||||||||||||||300...399|||||||||||
||||||||||||||||||||400...499*||||||||||
||||||||||||||||||||500...599|||||||||||
|||||||||||||||||||||||||||||OK|||Cancel
This indicator makes it easier to find an empty bank to use for loading, if needed.
Loading Methods
Once you have pressed OK to decide on what bank to use, you will see this screen if the bank is 
empty: