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Kurzweil K2500 - PERFORMANCE GUIDE REV F PART NUMBER 910251 CHAP 14 User Manual

Kurzweil K2500 - PERFORMANCE GUIDE REV F PART NUMBER 910251 CHAP 14
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DSP Functions
Introduction to Algorithm Programming
14-1
Chapter 14
DSP Functions
This chapter presents explanations of the DSP functions that can be inserted into the algorithms
in the Program Editor. As you configure each algorithm, the DSP functions you select
determine the type of synthesis you apply to your sounds. Deciding which algorithm to use
depends on what you want to do; there’s no hard and fast rule. If you want to create a classic
analog sound, for example, you’ll choose one of the algorithms containing one or more blocks
that can have filter functions assigned to them. If you want realtime panning effects, choose an
algorithm that includes the PANNER function in the F3 block. Your best approach is to study
the algorithm charts in the
Reference Guide
, and choose the algorithm that includes the functions
you want to work with.
Before we get to the explanations of the DSP functions, we’ve included a brief discussion of a
few general concepts of sound synthesis. This should help you understand the workings of the
DSP functions. We’ll refer to these concepts repeatedly as we go along.
Any single sound waveform is composed of numerous sine wave components, each at a
different frequency. These components are called partials. The lowest frequency is perceived by
the ear as the pitch of the sound, and is called the fundamental. The other components are
called harmonics. The relative amplitudes (volume) of each of the partials in a sound determine
its timbre, its most recognizable characteristic. When you think of the difference between the
sound of a piano and a saxophone, you’re thinking about their different timbres. A dull sound
has a strong fundamental and weak harmonics, while a bright sound has strong harmonics.
Sound synthesis can be most simply described as the manipulation of either the amplitude or
phase of one or more of the partials constituting a sound. The K2500’s various DSP functions
give you a variety of methods for manipulating those partials. We’ve grouped our explanations
of the DSP functions according to the types of specialized manipulation they enable you to
perform on a given sound. The categories are:
FILTERS
EQUALIZATION (EQ)
PITCH / AMPLITUDE / PAN POSITION
MIXERS
WAVEFORMS
ADDED WAVEFORMS
NON-LINEAR FUNCTIONS
WAVEFORMS WITH NON-LINEAR INPUTS
MIXERS WITH NON-LINEAR INPUTS
SYNCHRONIZING (HARD SYNC) FUNCTIONS
Introduction to Algorithm Programming
Programming the algorithms is a multi-step process. The first step is selecting an algorithm.
Changing the algorithm of an existing program’s layer is likely to alter the sound of the layer
dramatically. As a rule, then, you won’t want to change a layer’s algorithm unless you’re
building a sound from scratch. Furthermore, when you change a layer’s algorithm, the values
for each of the DSP functions within the algorithm may be set at non-musical values; you
should lower the K2500’s volume slider before changing algorithms.
Deciding which algorithm to use for a new sound is primarily a process of planning a layer’s
signal path through the sound engine. The real sound manipulation is done by the DSP
functions you insert into the algorithm. The algorithm simply lays a framework that
determines how the DSP functions interact.
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Kurzweil K2500 - PERFORMANCE GUIDE REV F PART NUMBER 910251 CHAP 14 Specifications

General IconGeneral
TypeSynthesizer
Polyphony48 voices
Multitimbral16 parts
MIDIIn, Out, Thru
ModelK2500
Document TypePerformance Guide
RevisionF
Part Number910251
Chapter14
Synthesis TypeV.A.S.T. (Variable Architecture Synthesis Technology)
EffectsReverb, Chorus, Delay, EQ
Keyboard76 keys (velocity and aftertouch sensitive)
ControllersPitch wheel, modulation wheel
Outputsheadphone output
Sequencer16 tracks
DisplayLCD
MemoryExpandable via RAM and ROM
Inputs2 audio inputs

Summary

DSP Functions

Filters

Details various categories of DSP filters including lowpass, highpass, and allpass types.

Filter Types

Lists various types of lowpass, highpass, allpass, and notch filters available.

One-pole Lowpass Filter (LOPASS)

Details the LOPASS filter, its 6 dB/octave rolloff, and fixed -3dB resonance.

Two-pole Lowpass Filter (2POLE LOWPASS)

Explains the 2POLE LOWPASS filter with its 12 dB/octave rolloff and adjustable resonance.

Two-pole Lowpass Filter, -6 dB Resonance (LOPAS2)

Details LOPAS2, a fixed -6dB resonance filter, offering a 12 dB/octave rolloff.

Two-pole Lowpass Filter, +12 dB Resonance (LP2RES)

Explains LP2RES, a fixed +12dB resonance filter, similar to LOPAS2.

Four-pole Lowpass Filter with Separation (4POLE LOPASS W/ SEP)

Details the 4POLE LOPASS W/ SEP filter, combining two poles with adjustable separation.

Gated Lowpass Filter (LPGATE)

Explains the LPGATE filter, controlled by the AMPENV for cutoff frequency changes.

One-pole Highpass Filter (HIPASS)

Details the HIPASS filter, its 6 dB/octave rolloff below cutoff, and fixed -3dB resonance.

Equalization (EQ) Functions

Details various equalization processes including parametric and tone controls.

Parametric Equalizer (PARAMETRIC EQ)

Explains the PARAMETRIC EQ function with center frequency, width, and amplitude parameters.

Pitch, Amplitude, and Panner Functions

Covers functions related to modifying pitch, amplitude, and stereo panning.

Mixer Functions

Explains mixer functions that combine and amplify signals from multiple wires.

DSP Waveform Generators

Details the standard and low frequency waveform generation functions.

Standard Waveforms

Covers Sine, Sawtooth, and Square waveforms with high/low frequency variations.

Non-linear DSP Functions

Details various non-linear functions that modify timbre dramatically.

Non-linear Function Types

Lists various non-linear functions that modify timbre dramatically.

Hard Sync Functions

Covers hard sync functions that use master/slave sawtooth oscillators.

SYNC M and SYNC S Functions

Master/slave sawtooth oscillators where master pitch determines slave repetition rate.

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