Disk Mode
              Saving Files
 13-31
the Song objects, plus a Name Table.  Once again, this is done by selecting the Songs from the 
Save Object dialog, and answering Names to "Save dependent objects?".  The contents of this 
file can then be displayed by pressing Open (as was done for the previous example).
Func:LOAD||||Sel:0/2|||||||||||Index:||||1
||||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||||
Table||||36|Names|||||||||||||||||||||700|
Song||||400|Wild|Jam||||||||||||||||12114|
Song||||400|Memphis|Groove||||||||||34002|
||||||||||||||||||||||||||||||||||||||||||
Select||Next|||Type|||Multi|||OK||||Cancel
Also as shown in the previous example, you can display the contents of the Name Table:
Name|Table|Contents|||||||||||||||||||||
Program|231|Funky|GTR|||||||||||||||||||
Program|245|FendJazzBass||||||||||||||||
Program|400|Obie|Warble|Pad|||||||||||||
Program|600|Drawbarz||||||||||||||||||||
Keymap||220|Funk|Guitar|||||||||||||||||
Keymap||229|Jazz|Bass|||||||||||||||||||
|||||||||||||||||||||||||||||||||||||OK|
Notice that the ROM program, "Program 103 3 Layer Kit",  will not be listed in the Name Table.  
Any dependent objects  that are in ROM do not need to be relinked by name.  ROM objects are 
always directly referenced by their object ID number, since they don't get saved in any files.
Once the Song file has been saved, it can be loaded in at any time and correctly relinked, as long 
as the other files containing the necessary programs have already been loaded.
For this type of situation, where you may be working on songs always using a consistent set of 
programs, it is beneficial to make a Macro file that can be loaded in one step to direct all of the 
various program files to be loaded in.  After that, any time you load in a song file containing a 
Name Table referencing these programs, the songs should get relinked to the correct programs.
If you happen to have multiple copies of the necessary programs already loaded into different 
banks, you can control which bank of programs will be linked to the songs by choosing a 
certain bank to load the song file into.  The relinked programs will be the first set encountered 
according to the Relink-by-Name search algorithm defined above. 
Not Loading the Name Table 
There may be a time that you wish to load in objects from a file containing a Name Table, but 
you don't want the K2500 to relink any dependent objects according to the Name Table.  This 
can be accomplished by "Opening" the file from the Load function, and selecting any desired 
objects from within the file, except the Name Table object.  The selected objects will be loaded in 
to the bank you specify, however the Relink-by-Name mechanism will not function.
Relink-by-Name Processing Time
Normally, the time taken to relink several dependent objects using the name search will be 
insignificant,  relative to the time it takes to load in the data from the file.  However, if you are 
attempting to relink a very large amount of dependents by loading one file  (i.e.  say, 200 
samples or so), there may be a noticeable wait while the K2500 searches its object database for 
the dependents.  If this happens, it's best to be patient.