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MACROMEDIA FLASH 8-FLASH LITE 1.X ACTIONSCRIPT LANGUAGE - Level

MACROMEDIA FLASH 8-FLASH LITE 1.X ACTIONSCRIPT LANGUAGE
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_level 53
_level
Availability
Flash Lite 1.0.
Usage
_levelN
Description
Identifier; a reference to the root timeline of _levelN. You must use the loadMovieNum()
function to load SWF files into the Flash Lite player before you use the
_level property to
target them. You can also use
_levelN to target a loaded SWF file at the level assigned by N.
The initial SWF file that loads into an instance of the Flash Lite player automatically loads
into
_level0. The SWF file in _level0 sets the frame rate, background color, and frame size
for all subsequently loaded SWF files. SWF files are then stacked in higher-numbered levels
above the SWF file in
_level0.
You must assign a level to each SWF file that you load into the Flash Lite player by using the
loadMovieNum() function. You can assign levels in any order. If you assign a level that already
contains a SWF file (including
_level0), the SWF file at that level is unloaded and replaced
by the new SWF file.
Example
The following example loads a SWF file into Level 1, and then stops the playhead of the
loaded SWF file on Frame 6:
loadMovieNum("mySWF.swf", 1);
// at least 1 frame later
tellTarget(_level1) {
gotoAndStop(6);
}
See also
loadMovie()

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