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MFJ MFJ-495 - Message Memory

MFJ MFJ-495
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MFJ-495 Memory Keyer Instruction Manual
20 © 2001-2009 MFJ Enterprises, Inc.
Message Memory
To play or save to a message memory, select the correct bank by pressing the Menu button together with a
function button. To play a message, press and release the corresponding message button (1 - 8). The
message will play and send to your radio. To save a message to memory, press and hold a message
button for two seconds until the keyer plays "GO" (dah-dah-dit dah-dah-dah) in Morse code. You may
now key in a message using the paddle.
Begin keying your message. As you pause after every word, the keyer will insert a word break. If the
keyer does not recognize your code as a valid character, the keyer will display a block character and that
character will not be saved. Continue keying in the rest of the word.
If you make a mistake entering a word, you can back up over it by keying in at least 10 continuous dots.
The keyer will erase the previous word. Also, press the Menu button momentarily will delete the last
character; press and hold the Menu button for two seconds will delete the last word.
At the end of your message, press and hold any of the four message buttons for two seconds to end your
message. The keyer will respond by sending an end-of-message character (di-dah-di-dah-dit) and
automatically insert “]” to the end of your message.
Refer to “The Memory” section on page 36 for explanation of the MFJ-495’s message memory and how
to use the embedded commands to enhance your message.

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