5.11. Playing with Loops
A Loop is a snippet of audio that repeats (loops). Loops are used as tools for remixing parts of
tracks and can be used to extend track transitions. In this section you learn to play with Loops on
the S3 . Besides enabling Loops, you can store Loops as Hotcues in the track using the Deck's
Pads. This allows you to gain instant access to your most important Loops.
Enabling a Loop
To enable a Loop:
1. Press the LOOP encoder.
The Loop is enabled. The playback is looping by the selected Loop size. The Loop appears
as the green area in the Waveform. When the playhead position reaches the Loop out point,
the playback position seamlessly jumps back to to Loop In point. Looping continues as long
as as the Loop is enabled.
2. To disable the Loop, press the LOOP encoder again.
The playback continues as normal.
Changing the Loop Size
You can change the size of the enabled or disabled Loop:
• Turn the LOOP encoder clockwise or counterclockwise.
The Loop size for the enabled Loop instantly changes by the value displayed in the Loop
Control bar.
If there is no Loop enabled, turning the LOOP encoder only selects a Loop size.
Storing a Loop as Hotcue
To store a Loop as a Hotcue:
1. Press the LOOP encoder to enable a Loop.
2. Press an unlit Pad.
The Loop is stored as Hotcue in the track. The Pad lights up green.
Triggering a Stored Loop
To trigger a stored Loop:
• Press a green lit Pad.
The Loop is enabled. The playback position jumps to the stored Loop In point and playback
loops by the selected Loop size.
Moving the Loop within the Track
You can move an enabled or disabled Loop forwards or backwards within the track:
• Turn the MOVE encoder clockwise or counterclockwise.
This instantly moves the Loop within the track by the selected Loop size.
Tutorials
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