Adding Eects to the Sound
25
Modifying the Sound / Producing 
Sound Eects (D-BEAM Controller)
By positioning your hand above the front panel’s D-BEAM 
controller, you can modify the sound or produce sound eects.
This is a great way to give your live performance more impact.
1.  Press one of the D-BEAM [PITCH], [SFX], or [CONTROLLER] 
buttons to make it light.
Button Explanation
[PITCH] button
The pitch will change according to the movement 
of your hand above the D-BEAM controller.
*  Pitch will not apply to organ sounds and drum 
sounds.
[SFX] button A sound eect will be produced.
[CONTROLLER] button
The D-BEAM controller will operate the 
performance-related function you’ve assigned.
MEMO
•  You can assign the sound eect to the [SFX] button, and assign 
various performance-related functions to the [CONTROLLER] 
button.
•  The volume of the sound eect is linked with the volume of the 
drum section. You can use the DRUM LEVEL [
] [ ] buttons to 
adjust the volume of the sound eect (p. 33).
•  If you’re using Split (p. 29), the eect of the [PITCH] button and 
[CONTROLLER] button will apply only to the upper part.
2.  While playing the keyboard to produce sound, position 
your hand above the D-BEAM controller and slowly move 
it up and down.
MEMO
You can specify the amount of pitch bend that will occur (Pitch 
Bend Range: p. 49).
3.  To turn o the D-BEAM controller, press the button you 
pressed in step 1 to make it go dark.
Eective range of the D-BEAM controller
The illustration at right shows the 
eective range of the D-BEAM 
controller. Moving your hand 
outside this range will not 
produce any eect.
The eective range of the D-BEAM 
controller will be drastically 
decreased under strong direct 
sunlight. Please be aware of this 
when using the D-BEAM controller 
outdoors.
MEMO
The sensitivity of the D-BEAM controller will vary 
according to the brightness of its surroundings. If it 
does not operate as you expect, you can readjust the 
sensitivity. Increasing the D-BEAM sensitivity value (p. 
50) will make it more sensitive.
D-BEAM Controller Settings
1.  Press the D-BEAM [SFX] or [CONTROLLER] button to make 
it light.
The D-BEAM screen appears.
2.  Turn the [VALUE] dial to select the sound eect or 
function that you want to control using the D-BEAM 
controller.
Value Explanation
[SFX] button
REFERENCE
For details about the sound eects, refer to “Sound Eect List” in the 
“Data List” (PDF).
You can download the “Data List” (PDF) from the Roland website.
http://www.roland.com/manuals/
[CONTROLLER] button
Rotary Fast/Slow
Switches the speed of the rotary speaker between 
“fast” and “slow.”
Wheel Brake
Simulates the way in which the tonewheel 
rotation slows and stops when a tonewheel organ 
is powered-o (tonewheel brake).
*  This has no eect for sounds other than organ 
sounds.
Modulation
Applies a vibrato eect.
*  Some sounds will not be aected by vibrato.  
For details about the sounds, refer to “Sound 
List” in the “Data List” (PDF).
N.Control 1
Apply an eect to specic acoustic sounds (p. 53).
N.Control 2
3.  Press the [EXIT] button to nish the procedure.
MEMO
While the settings screen is displayed, you can press the 
[TRANSPOSE] button to retain the settings screen. Press the 
[EXIT] button to return to the previous screen.
What’s the tonewheel brake?
This simulates the way in which the tonewheels stop rotating 
when you switch o the power on a tonewheel organ.
Since the amplier of a tonewheel organ consisted of analog 
circuits using vacuum tubes, it would continue to produce 
sound for a short time even after the power was turned o.  
However, since the organ’s tonewheels would start slowing 
down as soon as the power was turned o, this would make 
the pitch drop. The technique of stopping the tonewheels 
was sometimes used on tonewheel organs. A skilled 
performer could use this eect within their music.
Introduction Performing Recording Looper Settings
Appendix