35
5 - 7 BOOKKEEPING
• BOOKKEEPING 1/2
This allows such data as operating time/No. of coins inserted/ No. of credits to be checked.
BOOKKEEPING 1/2
TOTAL TIME
0D 00H 00M 00S
CREDIT 1 0 (A)
CREDIT 2 0
COIN 1 0 (B)
COIN 2 0
TOTAL COIN 0
COIN CREDIT 0
SERVICE CREDIT 0
TOTAL CREDIT 0
PRESS TEST BUTTON TO CONTINUE
(A) CREDIT 1,2(,3,4)
(B) COIN 1,2(,3,4)
Number of Display Items vary depending on the setting of CABINET TYPE in the SYSTEM
ASSIGNMENTS.
Press the TEST button to proceed to BOOKKEEPING 2/2.
• BOOKKEEPING 2/2
Each sequence displays the frequency of functioning. The contents of each sequence vary
depending on specific games. For the contents of each sequence, refer to the Instruction Manual
of the game connected.
Display Items vary depending on the setting of CABINET TYPE in the SYSTEM
ASSIGNMENTS.
BOOKKEEPING 2/2
P1 SEQ 1 0 P2 SEQ 1 0
P1 SEQ 2 0 P2 SEQ 2 0
P1 SEQ 3 0 P2 SEQ 3 0
P1 SEQ 4 0 P2 SEQ 4 0
P1 SEQ 5 0 P2 SEQ 5 0
P1 SEQ 6 0 P2 SEQ 6 0
P1 SEQ 7 0 P2 SEQ 7 0
P1 SEQ 8 0 P2 SEQ 8 0
P3 SEQ 1 0 P4 SEQ 1 0
P3 SEQ 2 0 P4 SEQ 2 0
P3 SEQ 3 0 P4 SEQ 3 0
P3 SEQ 4 0 P4 SEQ 4 0
P3 SEQ 5 0 P4 SEQ 5 0
P3 SEQ 6 0 P4 SEQ 6 0
P3 SEQ 7 0 P4 SEQ 7 0
P3 SEQ 8 0 P4 SEQ 8 0
PRESS TEST BUTTON TO EXIT
(EXAMPLE) In cases of video games such as SPORTS JAM, etc. :
P1(P2) SEQ 1 : Play frequency of Player 1 (Player 2)
P1(P2) SEQ 2 : Frequency of CONTINUE by Player (Player 2)
P1(P2) SEQ 3 ~ 8 : NOT USED.