These are the reverb and combined echo+reverb
effects usually applied to add ‘life’ to vocals and solo
instruments.
Reverb (reverberation) simulates the acoustic echo
and reflections typical of a large performance
environment. These are known as ‘system effects’ as
the processed (wet) reverb and echo signal is added
to the direct (dry) signal.
Use the pre-delay
parameter to set the time
before the first reflections are heard. Use longer
delay for larger environments. Use the diffusion
parameter to adjust the ‘thickness’ of the reverb. Use
the damping
parameter to adjust the relative
decay time of the high frequency content. Use less
damping for brighter sounding reverbs. Set the decay
parameter to adjust the time it takes for the
reverb to die away. Use longer times for larger
environments. For the multi effects the
and
parameters affect the echo, and the
and
parameters affect the reverb.
parameter 1 parameter 2 parameter 3 parameter 4
1-2
3-4
5-8
9-12
13-14
15-16
17-18
19-20
21-22
23-24
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Simulates the stage environment, good for vocals
Simulates the recording studio environment
Simulates the acoustics of various sizes of room
Simulates the concert hall environment
Simulates a large room with a high ceiling
Simulates the hard surface reflections typical of a large church
Simulates a large open performing area
Simulates the artificially created metal plate reverb
Plate reverb well suited to vocals
Simulates the artificially created spring line unit reverb
pre-delay
0 to 172 mS
diffusion
1 to 25
damping
1 to 25
decay
1 to 25
25-26
27-30
31-34
35-36
37-38
39-40
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Echo + stage reverb
Echo + room reverb
Echo + hall reverb
Echo + church reverb
Echo + metal plate reverb
Echo + spring line reverb
These combined effects are ideal for
fattening up the sound as well as adding
depth with a small amount of reverb. A
short echo around 100 to 200mS without
regeneration produces the well known vocal
‘slapback’ effect. Longer echo with
regeneration repeats combined with reverb
is well suited to certain guitar styles.
delay
10 to 300 mS
regeneration
0 to 99 %
damping
1 to 25
decay
1 to 25