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Atari 400 Hardware Manual

Atari 400
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Vert
i
cal
and
Horizontal
Fine
Scrolling:
Playfield
objects
are
difficult
to
move
smoothl
y . Memory
map
playfield
can
be
moved
by
rewriting
sections
of
memory. However,
this
is
extremely
time-consuming
if
large
sec
~
ions
of
the
screen
must
be
moved
smoothly.
Character
pl
a
yfield
objects
can
be
moved
easily
in
a
jerky
fashion
by
changing
the
memory &can
counter.
However,
this
results
in
a
large
position
jump
from
one
character
position
to
another,
not
a
smooth
motion.
For
this
reason
hardware
registers
(VSCROL
and
HSCROL)
and
counters
are
provided
to
allow
smooth
hori
z
ontal
or
vertical
motion,
up
to
one
character
width
horizontally
aud
u
~
to
one
character
height
vertically.
After
this
much
smooth
motion
has
been
done
by
increasing
the
value
in
these
registers,
memory
is
rewritten
or
the
memory
scan
counter
is
modified
and
smooth
motion
is
resumed
for
another
character
distance.
Vertical
Scrolling:
A
zone
of
playfield
on
the
screen
can
be
scrolled
upward
by
using
VSCROL
and
bit
5
of
the
display
list
instruction.
The
display
blocks
at
the
upper
and
lower
boundaries
of
the
zone
must
have
a
variable
vertical
size.
In
particular,
the
first
display
block
within
that
zone
must
be
shortened
from
the
top,
and
the
last
display
block
must
be
shortened
from
the
bottom
(i.e.
not
all
of
the
top
and
bottom
blocks
will
be
displayed).
The
vertical
dimension
of
each
display
block
is
controlled
by
a 4
bit
counter
within
the
ANTIC,
called
the
'Delta
Counter'
(DCTR).
Without
vertical
scrolling,
it
starts
at
0 on
the
first
line,
and
counts
up
to
a
standard
value,
determined
by
the
current
display
instruction.
(Ex:
for
upper
and
lower
case
text
display,
the
end
value
is
9.
For
5
color
character
displays,
it
is
7
or
15.)
If
bit
5
of
the
instruction
remains
unchanged
between
consecutive
display
blocks,
then
the
second
block
is
displayed
in
the
normal
fashion.
If
bit
5
of
the
instruction
goes
from
1
to
0
between
two
consecutive
display
blocks,
the
second
block
will
start
with
Delta
=
0,
as
usual,
but
will
count
up
until
delta=VSCROL,
instead
of
the
standard
value.
This
shortens
that
display
block
from
the
bottom.
To
define
a
vertically
scrolled
zone,
the
most
direct
method
is
to
set
bit
5
to
1
in
the
first
display
instruction
for
that
zone,
and
in
all
consecutive
blocks
but
the
last
one.
If
the
VSCROL
register
is
not
rewrittren
on
the
fly,
this
results
in
a
total
scrolled
zone
that
has
a
constant
number
of
lines
(provided
that
the
VSCROL
value
does
not
exceed
the
standard
individual
block
size).
If
N
is
the
standard
block
size,
the
top
block
will
be
N-VSCROL
lines
(N
>
VSCROL
),
and
the
last
block
will
be
VSCROL
+ 1
lines:
(N-VSCROL)
+
(VSCROL
+
1)
= N +
1.
Shown
on
the
following
page
is
an
example
of
a
scrolled
zone,
top
block,
for
8
VSCROL
values
for
N =
8.
Horizontal
scrolling
is
described
under
HSCROL
in
section
III.
II.18

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Atari 400 Specifications

General IconGeneral
ManufacturerAtari
Model400
TypeHome Computer
Release Year1979
CPUMOS Technology 6502
CPU Speed1.79 MHz
ROM10 KB
Operating SystemAtari OS
KeyboardMembrane keyboard
RAM8 KB (expandable to 48 KB)
GraphicsANTIC and GTIA chips
Sound4 channels
DisplayRF output for connection to TV
StorageOptional cassette tape drive or floppy disk drive
PortsCartridge
Display Resolution320x192 (16 colors)

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