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Atari 400 Hardware Manual

Atari 400
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COLBK
(Background
Color)(DOlA):
This
address
writes
data
to
the
Background Color-Lum
Register.
Color
Luminance
I I I I I
Not I
D7
I
D6
I
D5
1
D4
D3
I
D2
I
Dl Used
X X X X 0 0 0
Zero
Luminance
(black)
0
0
1
ETC.
1 1 1 Max.
Luminance(white)
0
0
0 0 Grey
0 0 0 1 Gold
0
0 1
0
Orange
0 0 1 1
Red-Orange
0
1
0 0
Pink
0 1
0
1
Purple
0 1
1 0
Purple-Blue
0
1
1 1
Blue
1
0 0 0
Blue
1
0 0 1
Light-Blue
1 0 1 0
Turquoise
1
0 1
1
Green-Blue
1 1
0 0
Green
1 1 0 1
Yellow-Green
1 1
1 0
Orange-Green
1
1 1 1
Light-Orange
OS
SHADOW:
COLOR4
(2C8)
E.
PLAYERS
AND
MISSILES
DMACTL,
GRACTL,
PMBASE
and
PRIOR
also
affect
players
and
missiles.
COLPMO-
COLPM3
(Player-Missile
Color)(D012,
D013, D014, D015):
These
addresses
write
to
the
Player-Missile
Color-Lum
Registers.
Missiles
have
the
same
color-lum
as
their
player
unless
missiles
are
used
as
a
5th
player
(see
bit
4
of
PRIOR). A
5th
player
missile
gets
its
color
from
COLPF3.
D7
D6
D5
D4 D3
D2
Dl
DO
(see
COLBK
for
bit
assignments)
OS
SHADOWS:
PCOLRO
- 3 (2C0-2C3)
GRAFPO
-
GRAFP3
(Player
Graphics
Registers):
(PO
DOOD,
Pl
DOOE,
P2
DOOF,
P3 DOlO):
These
addresses
write
data
directly
into
the
Player
Graphics
Registers,
independent
of
DMA.
If
DMA
is
enabled
then
the
graphics
registers
will
be
loaded
automatically
from
the
memory
area
specified
by PMBASE(see
page
II.
3).
I
D7
:
D6
D5 D4 D3 D2
Dl
DO
Left
Right
Player
on
TV
Screen
III.9

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Atari 400 Specifications

General IconGeneral
ManufacturerAtari
Model400
TypeHome Computer
Release Year1979
CPUMOS Technology 6502
CPU Speed1.79 MHz
ROM10 KB
Operating SystemAtari OS
KeyboardMembrane keyboard
RAM8 KB (expandable to 48 KB)
GraphicsANTIC and GTIA chips
Sound4 channels
DisplayRF output for connection to TV
StorageOptional cassette tape drive or floppy disk drive
PortsCartridge
Display Resolution320x192 (16 colors)

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