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Atari Super Breakout User Manual

Atari Super Breakout
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(
Before
serving
tke
baU,
the
double
breakout
playfield
contains
52
oran~e
bricks
(4
x 13)
at
the
top
of
the
TV
screen
and
52
green
bricks
(4
x 13) i m-
mediately
below
the
orange
brick
wall.
The
upper
two
rows
of
orange
bricks
are
worth
7
points,
when
struck
by
a
ball,
5
pojnts
for
the
lower
two
orange
rows,
3
points
for
the
upper
two
rows
of
green
bricks
and
1
point
for
the
lower
two
rows
of
green
bricks.
See Table
2-1
for
a
quick
and
easy
scoring
reference.
The
maximum
score
for
Double
Breakout
is
2694.
Table
2-1
"Double"
Breakout Scoring Chart
brick
1 Ball
2 Balls
Color
Row
in
Playfield
in Playfield
orange
1
7
14
orange
2
7
14
orange
3
5
10
orange
4
5
10
green
5
3
6
green
6
3 6
green
7
1
2
green
8 1
2
Two
paddles
are
displayed
at
the
bottom
end
of
the
TV
screen.
When
the
serve
pushbutton
is
pressed
two
balls are served.
If
the
first
ball served
is
missed,
it
counts
as
a missed serve
and
goes against
the
players
allotted
serves
per
game;
otherwise
the
second
ball
is
served.
If
the
second
ball served
is
missed
after
strik-
ing
the
first
served
ball,
the
player
may
continue
with
the
first
ball.
Each
brick
knocked
out
scores
accord-
ing
to
the
last
two
columns
of
Table 2-1,
depending
on
how
many
balls are
in
the
playfield.
Either ball may
be
hit
with
either
paddle,
and
theywill
not
bounce
off
the
bottom
of
the
upper
paddle.
Cavity
(See
Figure
2-
7)
The
Cavity
Breakout
game
is
selected
by
setting
the
game
select
rotary
switch
to
"Cavity."
The
player
then
presses
the
flashing
player
start
pushbutton.
The
ball
may
be
served
whenever
desired
by
pressing
the
flashing
red
LED
serve
pushbutton.
Before serving
the
ball,
the
Cavity Breakout play-
field
contains
44
orange
bricks
and
52
(4
x
13)
green
bricks
located
immediately
below
the
orange
brick
wall.
At
approximately
3
columns
in and 2 rows
down
into
the
orange
brick
wall,
from
both
the
left
and
the
right
of
the
wall,
two
cavities exist. These
two
cavities
occupy
the
space
of
4
bricks
(a
2 x 2
brick
area).
Each
cavity
contains
a captive ball
that
remains
motionless
prior
to
serving
the
ball.
When
the
ball is
served,
these
captive balls
bounce
inside
the
cavity,
until
the
ball
is
missed. In
this
c_ase
they
stop
moving,
and
remain
motionless
once
again
until
the
next
ball
(if
any)
is
served. As
long
as
the
balls remain
captive,
the
bricks
surrounding
them
do
not
disappear
when
struck
by
them,
and
no
points
can be
accumulated
from
these
balls.
Each
brick
in
the
upper
two
rows
of
the
orange
brick
wall
are
worth
7
points
when
struck
by
a
ball,
5
points
for
each
brick
in
the
lower
two
orange
rows,
3
points
for
each
brick
in
the
upper
two
green
rows
and
only
1
point
for
each brick
in
the lower
two
rows
of
green bricks
(see
Table
2-2).
One
paddle
is
provided
in
this
game, and
only
one
ball
is
served,
unlike
Double
Breakout.
When
enough
bricks
are
removed
to
release a
captive
ball
from
its cavity,
the
score
doubles
for
each
brick
hit
by
any
one
of
the
two
balls
in
the
playfield
(as
long
as
the
served and
freed
ball remain active
in
the
playfield).
If
the
third
ball
is
freed,
all
three
balls are played
in
the
playfield,
the
score
triples.
If
any
one
of
the
balls is
missed
and
lost,
the
score
returns
to
double
points.
If
the
second
ball
is
missed and
only
one
ball remains
in
the
playfield,
points
are
then
scored
as
listed
under
the
1-ball
column
of
Table 2-2.
The
maximum
score attainable
for
Cavity Break-
out
is
something
less
than
3384.
Table 2-2
"Cavity"
Breakout Scoring Chart
1
Ball
2 Balls 3 Balls
Brick
in
in
in
.
Color
row
Playfield Playfield
Playfield
orange
1
7 14
21
orange
2
7
14
21
orange
3
5
10 15
orange
4
5
10 15
green
5
3
6 9
green
6
3 6
9
green
7
1
2
3
green
8
1
2
3
Progressive
(See
Figure
2-8)
The
Progressive
Breakout
game
is selected
by
setting
the
game
select
rotary
switch
to
"Progress-
ive."
The
player
then
presses
the
flashing
player
start
Super Breakout
2-11

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Atari Super Breakout Specifications

General IconGeneral
BrandAtari
ModelSuper Breakout
CategoryVideo Gaming Accessories
LanguageEnglish