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Atari Super Breakout User Manual

Atari Super Breakout
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erates an
enable
signal
that
allows
the
shift
register
serial data
previously
loaded
into
it
from
the
motion
object
video
RO
Ms
to
be
shifted
out.
The serial
video
information
for
each
of
the
motion
objects
is
then
summed
into
the
video
summing
circuit
(as
shown
on
sheet 4
of
the
schematic diagram).
G.
SWITCH
INPUT
CIRCUITRY
(See
Figure
3-3,
Sheet
of
5)
All
off-board
control
switch
inputs
as
well
as
on-
board
DIP switch
inputs
are received and
decoded
by
data
selector
MB.
All
switch
inputs
are
multiplexed
down
to
two
input
lines (pins 7 and 9
of
M8) via H9,
J9,
and
MPU
address lines
AORO-AOR2.
These
two
lines
(pin
7 and 9
of
MB
are
then
gated
onto
the
MPU
data
bus
(06-07)
by
the
MPU
address
decode
SWITCH.
When
the
MPU
wants
to
look
at any
switch,
it
merely
addresses
that
switch
and reads back its
status
on
either
06
or
07.
See
MPU
memory
map
address
output
and
corresponding
data
input
line
for
any
of
the
game's switches.
D.
PADDLE
CONTROL
(See
Figure
3-3,
Sheet
2
of
5)
The
paddle
control
is
a
linear
clutched
poten-
tiometer
(POT)
with
one
side
of
the
resistive
element
VOLTAGE
RAMP
DC
VOLTAGE FROM
+12V
WIPER OF POT (L 10, PIN 10)
I
I
I I
I :
I I
to
ground,
and
the
other
side
to
+5
volts. The
wiper
of
the
pot
is
then
connected
to
the
inverting
input
of
comparator
device L 10,
pin
10.
A ramp
generator
comprised
of
transistors
Q1,
Q2, and
Q6
and
capacitor
C53
produces
a
positive-
going
ramp
with
a slope
determined
by
capacitor
C53. This ramp is
inhibited
at each VBLANK
pulse
which
occurs
on
each
picture
frame. VBLANK
turns
Q1
"on",
which
created a
direct
short
across C53,
discharging
the
voltage across
it
as
illustrated
in Fig-
ure
3-14.
When
VBLANK goes
low
Q1
turns
"off",
removing
the
short
from
across
C53
and
allowing
it
to
begin
charging
up
through
Q2.
Voltage
follower
Q6
buffers
the
positive
ramp
to
the
non-inverting
input
of
comparator
L 10,
pin
9.
As
the
player rotates
the
paddle
knob,
the
wiper
voltage
will
at
times
match
or
cross
the
ramp voltage and
the
output
of
L 10,
pin
7,
will
go
high.
This occurs each and
every
time
these
two
voltages cross.
This
high
comparator
output
is gated
to
the
SENSE
1
line
when
the
MASK 1 signal is
low
and
enables
the
M10,
pin
8, gate. MASK 2
is
always
low,
inhibiting
gate M10,
pin
11, because
there
is
only
one
paddle
available
to
the
player
for
the
Super Breakout
This
time
difference
indicates
to
the
MPU
program
what
the
vertical
location
of
the
paddle
should
be.
APPROXIMATE COMPARATOR
LIMITS WIPER
VOLTAGE
~~',,
n~n~~n~~n~~~
'V'
I
\.
~
' A PICTURE
Q1
OFF
~
FRAME
Q1
ON (SHORT ACROSS CAPACITOR)
Figure
3-14
Significant Paddle Signals
and
Timing
3 ·14 Super Breakout

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Atari Super Breakout Specifications

General IconGeneral
BrandAtari
ModelSuper Breakout
CategoryVideo Gaming Accessories
LanguageEnglish