3. Setting up the System 71
3.3.2 Port Number
Since multiple shows can be run on a single network, each show server running on the
network must have its own port number to keep lighting data for each show on the network
separated. Nodes connecting to the show server must then have the same port number as the
show server console. For example, a console running a show server on the network on port
6600 means other nodes such as DMX Processors on the network will need a port number of
6600 as well to join that same show.
3.3.3 Node Types and Net Numbers
There are two elements that help to identify a node’s role in a network show: node type and
net number. The node type is inherent to device hardware and cannot be changed. For
example, a Hog 4 is a “console” node type while a DMX Processor 8000 is a processor node
type. Secondly, there is the device’s net number. The net number is a user-configurable
setting that further defines the node’s role in a network show. For example, a DMX Processor
8000 set to net number 1 means the DMX Processor 8000 will load and output patch
information stored in the show file for DMX Processor 8000 #1.
Important: Within a single node type each device must be set to a unique net number. For
example you cannot set two physical processors to net number 1 in a show. Only one of the
processors will actually load show data while the other DP will sit idle as a duplicate.
Consoles are the only exception to the duplicate net number rule. Individual consoles can
be set to identical net numbers which allows them to fully track one another in terms of their
current page, chosen master, and playback state. This “tracking” feature, when combined
with the fail over functionality discussed in Configuring the Network for Console Fail
over provides the user with the ability to configure a tracking backup console on the
network.
3.3.4 Connecting Multiple Consoles
Multiple Hog consoles can be connected together in various configurations when running on
the same port number. Client / Server configuration allows multiple users to program on the
same show file. Console Fail over provides network backup of two or more consoles running
the same show. Console Tracking creates redundancy of all console functions across
multiple consoles. You should link all consoles and network devices to an Ethernet switch
using certified Category 5 non-crossover cables.