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ETC Hog 4 PC - User Manual

ETC Hog 4 PC
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High End Systems Hog 4
User Manual
Version 3.17.0
Part Number: 6102M1200-3.17.0 Rev: A
Released: 2021-11

Table of Contents

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Summary

2. Hog OS Fundamentals

2.1 The Command Line

Details the use of the command line for user input and command structure.

2.4 Tracking

Explains the default tracking behavior of Hog 4 family consoles.

3. Setting up the System

3.1 Setting Up the Console

Provides instructions for powering on and basic setup of the console.

3.2 DMX Processor 8000 Setup

Details the fundamental settings for the DMX Processor 8000.

3.3 HogNet Network

Explains connecting to a network of DMX Processors, computers, and other consoles.

3.4 Art-Net and E1.31 (sACN)

Covers Art-Net and E1.31 protocols for sending DMX data over Ethernet.

3.7 High End Systems USB DMX Widgets

Lists supported USB DMX Widgets and their capabilities.

3.9 Hog 4 PC with ETCnomad Key

Explains features unlocked by the ETCnomad Key when attached to a computer running Hog 4 PC.

4. Shows

4.1 Launch a New Show

Instructions on how to launch a new show file.

4.6 Managing Show Data

Information on storing show data, backing up, and using the Show Manager.

4.8 Backing Up Your Show

Recommendations and steps for regularly backing up your show file.

5. Adding, Patching and Managing Fixtures

5.1 Adding Fixtures

Step-by-step guide on how to add fixtures to a show.

5.6 Patching Fixtures

Instructions on patching fixtures to send control data and types.

5.9 Removing a Fixture from the Show

Steps to remove fixtures and their associated programming from the show.

5.12 Auto Patch

Quickly detects and patches fixtures connected to the FixtureNet port.

6. Selecting and Modifying Fixture Parameters

6.1 Selecting Fixtures

Methods for selecting fixtures via command line, programmer, or groups.

6.3 Modifying Parameters

Ways to adjust parameter types using command line, trackball, wheels, and spreadsheets.

8. Palettes

8.1 Recording a Palette

Guides on recording preset values into five palette directories (intensity, colour, etc.).

8.4 Deleting Palettes

Instructions on how to delete a palette and its references.

11. Cue and Cuelists

11.1 Recording a Cue

Steps to record a look created in the Programmer or editor as a cue.

11.3 Deleting Cues

Procedure for deleting a cue or a range of cues.

11.7 Working with Tracking

Explains tracking functionality and how to track values backwards.

12. Scenes

12.1 Recording Scenes

How to record scenes directly to a master or the Scene Directory.

13. Timing

13.1 Timing Basics

Fundamentals of assigning cross-fade timings for parameters in cues and scenes.

13.2 Fade, Delay, and Path

Assigning fade times, delay times, and paths to cues and scenes.

13.3 Individual Parameter Timing

Assigning fade, delay, and path values to individual parameters.

14. Effects

14.1 Table Effects

Creating repeating changes or movements in fixture parameters using wave tables.

16. Advanced Programming

16.2 Bringing Parameter Values into the Programmer

Ways to reuse fixture and parameter values from onstage looks into the Programmer.

16.3 Highlight and Lowlight

Temporarily adjusts selected fixtures to open white or custom lowlight palettes.

16.4 Auto Update

Automatically suggests cues, palettes, and scenes to merge changes into.

16.6 Parking

Locking certain parameter values of fixtures independently from programming.

17. Playback

17.1 Physical Master Playback

Configuring and manipulating playback objects attached to physical masters.

17.4 Releasing Masters

Relinquishing control of parameters from cuelists or scenes.

17.5 Master Playback Options

Configuring master properties like priority, timing, and rate settings.

20. Plots

20.3 Editing Plots

Adding, removing, and editing objects like fixtures, gangs, and PixelMaps in plots.

20.5 Pixel Mapping

Mapping media content to lighting fixtures using PixelMaps and layers.

21. MIDI

21.1 MIDI Show Control

Using MIDI Show Control (MSC) for basic playback control messages.

21.4 MIDI Timecode

Configuring MIDI Timecode input devices and triggering cues from LTC.

23. Linear Time Code

23.1 LTC Input into Console

Connecting an LTC source to the console for SMPTE timecode input.

23.2 LTC Input into a DMX Processor 8000

Connecting an LTC source to a DMX Processor 8000 via USB LTC widget.

23.4 Triggering Cues from LTC

Assigning a cuelist to listen to an LTC source and trigger cues.

24. Macros

24.3 Keystroke Macros

Recording sequences of screen and button presses for later playback.

25. Direct Control of DMX Channels

25.1 The DMX Output Window

Displays DMX channel values output by a processor, allowing overrides.

25.2 Manually Specifying DMX Channel Values

How to set a DMX channel or group to a specific value.

25.3 Setting DMX Channels to External Art-Net Source

Routing Art-Net input from external sources to DMX Processor Outputs.

26. Reporting

26.1 Creating, Running, and Managing Report Queries

Using the reporting tool to search for specific programming in the show file.

27. Fixture Library

27.2 Download and Install Fixture Libraries

Instructions for downloading and installing fixture libraries onto the console.

27.4 Build Fixture Types using Fixture Builder

Guide to creating, building, and exporting fixture types using the Fixture Builder utility.

28. Visualizer Connectivity

28.2 Installing the Hog Connectivity Driver

Instructions for installing the Hog Connectivity application.

28.3 Physically Connecting the Console

Steps to connect the console's FixtureNet port to the visualizer PC.

28.4 Configuring the Visualizer PC

Steps to configure network settings on the visualizer PC.

28.5 Configuring the Console

Enabling and configuring the visualizer stream on the console.

28.7 Visualizer Troubleshooting

Common issues and solutions for visualizer connectivity problems.

29. Updating Software

29.1 Console Software Update

Methods for updating Hog console software via package or drive image.

29.2 Console Software Full Install

Procedure for performing a full installation of the console software.

29.3 Create a USB Flash Drive for Full Install of Hog 4 OS v3.9.0 and Higher

Instructions for creating a USB drive for Hog 4 OS v3.9.0+ full installs.

29.4 Create a USB Flash Drive for Full Install of Hog 4 OS v3.8.0 and Lower

Instructions for creating a USB drive for Hog 4 OS v3.8.0 and lower full installs.

29.5 DMX Processor Software Update

Steps to update software on attached DMX processors.

29.6 DMX Processor Software Full Install

Procedure for installing a full copy of DMX Processor software.

30. Hog 4 PC

30.1 Software Installation

Details system requirements and installation process for Hog 4 PC software.

31. Cheatsheets

31.2 Hog 4 OS Key Combinations

Details front panel key and onscreen button combinations for Hog 4 OS functions.

32. Troubleshooting

32.1 Console Wont Startup

Troubleshooting steps for consoles failing to start or going to shutdown screen.

32.2 No DMX Output from Consoles built-in DMX Outputs

Steps to diagnose issues with the console's built-in DMX outputs.

32.3 No Art-Net Output from Consoles FixtureNet Port

Troubleshooting steps for Art-Net output issues from the FixtureNet port.

32.4 The Console Appears to Have Crashed or Frozen

Steps to restart individual processes to resolve console crashes or freezes.

32.5 Console Not Communicating with DMX Processor 8000

Diagnosing and resolving communication issues with DMX Processor 8000.

32.7 ETCnomad Key Not Recognized by Hog 4 PC

Steps to resolve issues with the ETCnomad Key not being recognized.

33. Service

33.1 Replacing the Screens

Step-by-step instructions for replacing damaged screens.

33.2 Replacing the Faders

Procedure for replacing faders on various Hog 4 consoles and wings.

33.5 Replacing the Trackball

Procedure for replacing the trackball assembly on Hog 4 consoles.

34. Safety Information

34.1 Safety Warnings

Instructions for continued protection against fire, electric shock, and injury.

35. Technical Specifications

35.12 DMX Processor 8000

Input/output connections, power, weight, and dimensions for DMX Processor 8000.

35.15 Hog 4 PC

Minimum system requirements for Hog 4 PC.

36. Legal Information

End User License Agreement

Terms and conditions for using the Software.

Important Safety Information

General instructions for continued protection against fire, shock, and injury.

Summary

2. Hog OS Fundamentals

2.1 The Command Line

Details the use of the command line for user input and command structure.

2.4 Tracking

Explains the default tracking behavior of Hog 4 family consoles.

3. Setting up the System

3.1 Setting Up the Console

Provides instructions for powering on and basic setup of the console.

3.2 DMX Processor 8000 Setup

Details the fundamental settings for the DMX Processor 8000.

3.3 HogNet Network

Explains connecting to a network of DMX Processors, computers, and other consoles.

3.4 Art-Net and E1.31 (sACN)

Covers Art-Net and E1.31 protocols for sending DMX data over Ethernet.

3.7 High End Systems USB DMX Widgets

Lists supported USB DMX Widgets and their capabilities.

3.9 Hog 4 PC with ETCnomad Key

Explains features unlocked by the ETCnomad Key when attached to a computer running Hog 4 PC.

4. Shows

4.1 Launch a New Show

Instructions on how to launch a new show file.

4.6 Managing Show Data

Information on storing show data, backing up, and using the Show Manager.

4.8 Backing Up Your Show

Recommendations and steps for regularly backing up your show file.

5. Adding, Patching and Managing Fixtures

5.1 Adding Fixtures

Step-by-step guide on how to add fixtures to a show.

5.6 Patching Fixtures

Instructions on patching fixtures to send control data and types.

5.9 Removing a Fixture from the Show

Steps to remove fixtures and their associated programming from the show.

5.12 Auto Patch

Quickly detects and patches fixtures connected to the FixtureNet port.

6. Selecting and Modifying Fixture Parameters

6.1 Selecting Fixtures

Methods for selecting fixtures via command line, programmer, or groups.

6.3 Modifying Parameters

Ways to adjust parameter types using command line, trackball, wheels, and spreadsheets.

8. Palettes

8.1 Recording a Palette

Guides on recording preset values into five palette directories (intensity, colour, etc.).

8.4 Deleting Palettes

Instructions on how to delete a palette and its references.

11. Cue and Cuelists

11.1 Recording a Cue

Steps to record a look created in the Programmer or editor as a cue.

11.3 Deleting Cues

Procedure for deleting a cue or a range of cues.

11.7 Working with Tracking

Explains tracking functionality and how to track values backwards.

12. Scenes

12.1 Recording Scenes

How to record scenes directly to a master or the Scene Directory.

13. Timing

13.1 Timing Basics

Fundamentals of assigning cross-fade timings for parameters in cues and scenes.

13.2 Fade, Delay, and Path

Assigning fade times, delay times, and paths to cues and scenes.

13.3 Individual Parameter Timing

Assigning fade, delay, and path values to individual parameters.

14. Effects

14.1 Table Effects

Creating repeating changes or movements in fixture parameters using wave tables.

16. Advanced Programming

16.2 Bringing Parameter Values into the Programmer

Ways to reuse fixture and parameter values from onstage looks into the Programmer.

16.3 Highlight and Lowlight

Temporarily adjusts selected fixtures to open white or custom lowlight palettes.

16.4 Auto Update

Automatically suggests cues, palettes, and scenes to merge changes into.

16.6 Parking

Locking certain parameter values of fixtures independently from programming.

17. Playback

17.1 Physical Master Playback

Configuring and manipulating playback objects attached to physical masters.

17.4 Releasing Masters

Relinquishing control of parameters from cuelists or scenes.

17.5 Master Playback Options

Configuring master properties like priority, timing, and rate settings.

20. Plots

20.3 Editing Plots

Adding, removing, and editing objects like fixtures, gangs, and PixelMaps in plots.

20.5 Pixel Mapping

Mapping media content to lighting fixtures using PixelMaps and layers.

21. MIDI

21.1 MIDI Show Control

Using MIDI Show Control (MSC) for basic playback control messages.

21.4 MIDI Timecode

Configuring MIDI Timecode input devices and triggering cues from LTC.

23. Linear Time Code

23.1 LTC Input into Console

Connecting an LTC source to the console for SMPTE timecode input.

23.2 LTC Input into a DMX Processor 8000

Connecting an LTC source to a DMX Processor 8000 via USB LTC widget.

23.4 Triggering Cues from LTC

Assigning a cuelist to listen to an LTC source and trigger cues.

24. Macros

24.3 Keystroke Macros

Recording sequences of screen and button presses for later playback.

25. Direct Control of DMX Channels

25.1 The DMX Output Window

Displays DMX channel values output by a processor, allowing overrides.

25.2 Manually Specifying DMX Channel Values

How to set a DMX channel or group to a specific value.

25.3 Setting DMX Channels to External Art-Net Source

Routing Art-Net input from external sources to DMX Processor Outputs.

26. Reporting

26.1 Creating, Running, and Managing Report Queries

Using the reporting tool to search for specific programming in the show file.

27. Fixture Library

27.2 Download and Install Fixture Libraries

Instructions for downloading and installing fixture libraries onto the console.

27.4 Build Fixture Types using Fixture Builder

Guide to creating, building, and exporting fixture types using the Fixture Builder utility.

28. Visualizer Connectivity

28.2 Installing the Hog Connectivity Driver

Instructions for installing the Hog Connectivity application.

28.3 Physically Connecting the Console

Steps to connect the console's FixtureNet port to the visualizer PC.

28.4 Configuring the Visualizer PC

Steps to configure network settings on the visualizer PC.

28.5 Configuring the Console

Enabling and configuring the visualizer stream on the console.

28.7 Visualizer Troubleshooting

Common issues and solutions for visualizer connectivity problems.

29. Updating Software

29.1 Console Software Update

Methods for updating Hog console software via package or drive image.

29.2 Console Software Full Install

Procedure for performing a full installation of the console software.

29.3 Create a USB Flash Drive for Full Install of Hog 4 OS v3.9.0 and Higher

Instructions for creating a USB drive for Hog 4 OS v3.9.0+ full installs.

29.4 Create a USB Flash Drive for Full Install of Hog 4 OS v3.8.0 and Lower

Instructions for creating a USB drive for Hog 4 OS v3.8.0 and lower full installs.

29.5 DMX Processor Software Update

Steps to update software on attached DMX processors.

29.6 DMX Processor Software Full Install

Procedure for installing a full copy of DMX Processor software.

30. Hog 4 PC

30.1 Software Installation

Details system requirements and installation process for Hog 4 PC software.

31. Cheatsheets

31.2 Hog 4 OS Key Combinations

Details front panel key and onscreen button combinations for Hog 4 OS functions.

32. Troubleshooting

32.1 Console Wont Startup

Troubleshooting steps for consoles failing to start or going to shutdown screen.

32.2 No DMX Output from Consoles built-in DMX Outputs

Steps to diagnose issues with the console's built-in DMX outputs.

32.3 No Art-Net Output from Consoles FixtureNet Port

Troubleshooting steps for Art-Net output issues from the FixtureNet port.

32.4 The Console Appears to Have Crashed or Frozen

Steps to restart individual processes to resolve console crashes or freezes.

32.5 Console Not Communicating with DMX Processor 8000

Diagnosing and resolving communication issues with DMX Processor 8000.

32.7 ETCnomad Key Not Recognized by Hog 4 PC

Steps to resolve issues with the ETCnomad Key not being recognized.

33. Service

33.1 Replacing the Screens

Step-by-step instructions for replacing damaged screens.

33.2 Replacing the Faders

Procedure for replacing faders on various Hog 4 consoles and wings.

33.5 Replacing the Trackball

Procedure for replacing the trackball assembly on Hog 4 consoles.

34. Safety Information

34.1 Safety Warnings

Instructions for continued protection against fire, electric shock, and injury.

35. Technical Specifications

35.12 DMX Processor 8000

Input/output connections, power, weight, and dimensions for DMX Processor 8000.

35.15 Hog 4 PC

Minimum system requirements for Hog 4 PC.

36. Legal Information

End User License Agreement

Terms and conditions for using the Software.

Important Safety Information

General instructions for continued protection against fire, shock, and injury.

ETC Hog 4 PC Specifications

General IconGeneral
Software VersionHog 4 OS
Control ChannelsUnlimited
Touchscreen SupportYes
Art-Net SupportYes
External Monitor SupportYes
MIDI Input/OutputYes
SMPTE InputYes
TypeLighting Control Software
Control ProtocolsDMX, Art-Net, sACN
Cue Storage CapacityUnlimited
Operating SystemWindows
Compatible Operating SystemsWindows
Supported Fixture ProfilesExtensive library available
External ControlMIDI, SMPTE

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