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ETC Hog 4 PC - Timing Basics

ETC Hog 4 PC
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244 Hog 4 Operations Manual
13.1 Timing Basics
With Hog 4 OS you can assign individual cross-fade timings for each parameter of each
fixture, giving you complete control of how each parameter changes during a cue. Because of
this, there are no cue parts as found on some other consoles. Hog 4 OS gives you easy ways
to assign timings for the whole cue, for individual fixtures and by parameter type (intensity,
position, colour, beam, and so on) as well as for each parameter.
You can control three aspects of timing in the Hog 4 OS:
The speed and manner in which the transition of parameter values happens when a cue
/ scene is played back. See Fade, Delay, and Path.
The time a cue / scene waits before it is triggered. See Cue Wait Timing.
The order in which cues in a cuelist are played back. See Loops and Links.
The different types of timing values are:
Fade time: The time that it takes fixture parameters to change from their initial value to
their value in the cue that is being played back. You can assign a single fade time for
the cue, or have separate fade-in and fade-out times. The fade-in time is the fade time
for parameters belonging to fixtures that are increasing in intensity, while the fade-out
time is the fade time for parameters belonging to fixtures that are decreasing in
intensity.
Delay time: The time between the cue being triggered and parameter values starting to
change. As with fade times, you can assign a single delay time, or have separate in
delay and out delay times. The in delay time is the delay between the cue being
triggered and parameters belonging to fixtures that are increasing in intensity starting to
change, while the out delay time is the delay between the cue being triggered and
parameters belonging to fixtures that are decreasing in intensity starting to change.
Path: How parameter values change during the fade. The simplest path is a straight
line, so that parameter values change smoothly and evenly throughout the fade, but you
can use paths that make all of the change happen at the start of the fade, for example.

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