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ETC Hog 4 PC - Creating Palettes and Groups Automatically; Configuring Fixtures

ETC Hog 4 PC
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136 Hog 4 Operations Manual
5.10 Creating Palettes and Groups Automatically
Hog 4 OS can create groups and palettes automatically, based on the fixtures in your show.
This rapidly gives you a set of building blocks to start programming with. To use the Au to
Pale ttes function:
1. Setu p Patch : open the Fixture window.
2. Click on the Auto Palettes button (located in the toolbar at the top of the Fixture
window) and select from the options in the Auto Pa lettes window.
3. Click on G en era te.
You can choose to have the console automatically make:
Groups: If the Make De fault Groups button is depressed, the console will make
groups for each fixture type. You can specify the repeat multiple for the groups to be
created. For example, with a value of 3 Group 1 will contain fixtures 1, 4, 7, 10…, Group
2 fixtures 2, 5, 8, 11…, Group 3 fixtures 3, 6, 9, 12…. If the Make Note Grou ps button
is depressed, the console will generate groups based on any notes that have been
added to fixtures in the fixture window. A single fixture can have multiple notes (single
notes are separated by commas in the notes field) and as a result will be included in
multiple groups auto-generated by the "make note groups" feature.
Intensity Palettes: If the Make Inte nsity Palettes button is depressed, the console
will make intensity palettes.
Position Palettes: If the Ma ke Position Palettes button is depressed, the console
will make position palettes.
Colour Palettes: If the Ma ke Colour Pa lettes button is depressed, the console will
make colour palettes. If you press the adjacent Separate by Wheel button, the console
will create separate colour palettes for each colour wheel in fixtures that have more
than one. This ensures that you can use the palettes to program looks that use both
wheels simultaneously, without the palettes conflicting with each other. Auto generated
Colour palettes that make use of colour mixing information will automatically have their
buttons colour coded with appropriate custom colour selections.
Beam Palettes: If the Make Beam Palettes button is depressed, the console will
make beam palettes. If you press the adjacent Separate by Wheel button, the console
will create separate beam palettes for each beam effect wheel in fixtures that have
more than one. This ensures that you can use the palettes to program looks that use
both wheels simultaneously, without the palettes conflicting with each other.
The Auto Palettes window also allows you to choose the alignment spacing of the palette's
directory window. The alignment spacing controls how many palettes are displayed across
the directory window; for example 6 for a half screen window, 12 for a full screen window.
For more information on groups and palettes, see Groups and Palettes.
5.11 Configuring Fixtures
Each fixture has a variety of settings that control how Hog 4 OS handles it. Settings that
control how the fixture as a whole behaves are configured in the Fixture window, while
settings that are specific to individual parameters are configured in the Edit Fixtures
window.
5.11.1 Fixture Configuration
In addition to a fixture's patch information, the Fixture displays a number of important fixture
attributes which are organized into separate columns. Some of these attributes are editable
while others are read-only.

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