216 Hog 4 Operations Manual
11.1 Recording a Cue
To record a look created in the Programmer or editor as a cue within a cuelist, you need to
specify a cuelist and cue number to record to. If the cuelist does not yet exist, Hog 4 OS will
create it automatically.
For example, to record Cue 4 into Cuelist 2:
Record List 2 Cu e 4 Enter
11.1.1 Recording to a Cuelist on a Master
You can choose a master rather than a cuelist when recording a cue. This will record the cue
to the cuelist currently attached to the chosen master, or create a cuelist if it doesn't exist.
For example:
1. Press the Ch oose key above Master number 10. The Choose key will light up to
show that Master 10 is the chosen master.
2. Re cord 1 Enter : records Cue 1 in the cuelist attached to Master 10, creating it if
necessary.
To record more cues:
Record 1 . 5 Ente r : inserts a new cue numbered 1.5 into the cuelist on the currently
chosen master.
Record Enter : appends the cue to the end of the cuelist attached to the currently
chosen master.
Record Cho ose : appends the cue to the end of the cuelist of the selected master.
This allows the current master to remain chosen while recording cues onto other
masters.
11.1.2 Programmer contents after Recording a Cue
When you record a cue, the values remain in the Programmer, but the background colour
changes from blue to grey. This indicates that the parameter values in the Programmer are no
longer touched, and so are available for recording to another cuelist, but not to the same
cuelist. You can keep the values in the Programmer to act as the basis for the next cue on the
same list, but because of tracking, only the changed parameter values will be recorded. For
an overview of tracking, see Tracking.