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ETC Hog 4 PC - Palettes and Directories

ETC Hog 4 PC
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32 Hog 4 Operations Manual
2.7 Palettes and Directories
Palettes help to simplify the programming process by allowing pre-defined lighting elements
to be created and then used as required. Once you have created a palette, such as a
particular set of position settings with moving lights, you can recall those settings instantly,
and record them into cues. Palettes are stored in windows called directories.
A great advantage of palettes is that when you record a cue using the palette, the cue
contains a reference to the palette, rather than the parameter values that the palette contains.
If, later, you change the palette then all cues that have been recorded using the palette are
also changed. This is especially useful if, for example, the position of a piece of set on stage
is moved, and moving lights have been programmed to light it. The palette can be updated
once to accommodate the change, rather than in every cue. For more information, see
Palettes.
Palettes allow intensity, position, colour and beam parameters to be recorded as easily
accessible building blocks to be used when programming. Palettes are stored in classified
directories. For information on directories see Directory Windows
When you use a palette to assign parameter values in the Programmer, and then record the
contents of the Programmer as a scene or cue, the Hog 4 OS records a reference to the
palette rather than numerical values for the parameters. During playback, the console refers
to the parameter values stored within the palette when outputting cue data to the stage.
Because of this referencing, when you modify a palette's content, the cues and scenes that
were programmed using it will, in effect, be automatically updated with the new values. The
palette is said to be referenced’ in the cue. This is a very powerful feature that allows you to
make global changes to the show very simply and quickly, rather than having to re-program
every cue individually.
If you wish to make a palette that is just a programming tool, where later changes to the
palette will not cause cues, scenes and other palettes recorded with it to be updated, then
you can use direct palettes. With direct palettes, actual parameter values are placed into
cues, rather than references. See Direct Palettes.
Tip: Hog 4 OS can automatically generate a useful set of palettes based on the fixtures in
your show: see Creating Palettes and Groups Automatically.
Directory windows give you quick access to groups, palettes, scenes, cuelists and so on,
and they all work in essentially the same way.
Display
Applies
To
Description
. . C . Palettes
Shows the parameter types recorded in the palette. I = intensity, P =
position, C = colour, B = beam, E = effect, T = time. See Recording
Palettes with Kind Masking.
Palettes The palette is a direct palette. See Direct Palettes.
Palettes
The palette contains references to other palettes. See Reference
Palettes.
Palettes The palette is the Highlight Palette. See Customizing Highlight.

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