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ETC Hog 4 PC - 14.2 Effect Palettes

ETC Hog 4 PC
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14. Effects 275
14.1.5 Effect Spread
Effect Spread is an offset control mechanism that appears on the 5th encoder wheel of Hog 4
and Full Boar 4 consoles and on the second encoder wheel page of all other consoles when
the effect kind is selected. The effect spread is a simple way to spread the effect offset
evenly among the selected fixtures. For example, an effect spread of 100% evenly distributes
the effect offset values for the currently selected fixtures from 0 to 360 degrees so that every
fixture within the selection has a unique offset. The effect spread value is not stored in cues,
scenes or palettes. Instead the effect spread is treated as a front-end tool to establish
individual offsets among selected fixtures. The effect spread value is cleared following any
changes to the individual fixture's offset values and / or any changes made to the fixture
selection. Effect spread is not shown in editor windows or the effect engine as it is only a
manipulation control of the offset values for effects. To achieve a negative effect spread hold
the minus key while turning the effect spread encoder to the left. Switching between a
negative effect spread and a positive effect spread reverses the perceived direction of the
effect from fixture to fixture.
14.1.6 Building Table Effects using Palettes
Effects can also be built using two palettes and the correct command line syntax. This is
helpful when you wish to make an effect that is bound by the values stored in two specific
palettes. The syntax for building an effect between two palettes is Effect @ [Palette] thru
[Palette]. When performing this syntax the console will construct a 5 BPM sine wave effect
between the two palettes in the effect editor for the selected fixtures.
For example, to create an effect between position palette 1 and position palette 2:
1. Make a fixture selection (ensure the fixture selection consists of fixtures that have
values stored in position palettes 1 and 2)
2. Effect @ Po sitio n 1 thru Position 2 Enter
Important: The palettes used to build table effects are not referenced in the effect.
Therefore, once the effect is recorded, any references to the original palettes used to build
the effect are lost. This applies to recording into a Scene, Cue or Palette.
14.1.7 Tracking Table Effects
By default, effects values track through to subsequent cues until a new value for the
particular parameter is reached. You can turn effects on and off, set them to track through in
the Ta ble column of the Effects En gine, Pro gra mmer or editor.
In the Programmer for example:
1. Select Table view.
2. Select the cell of the parameter for which you want to turn the effect off or allow to track
through, and press Set.
3. Select O ff or Track from the drop down menu.

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