376 Hog 4 Operations Manual
20.5.2 Programming lighting fixtures to use PixelMaps
PixelMaps are applied to fixtures very similar to how IPCB palettes are applied to fixtures.
To assign a fixture's parameters to a PixelMap:
1. Make a fixture selection
2. Open the plots directory (Pig + O pen + Fixtu re)
3. At the top of the plots directory choose which fixture parameters you wish to pixelmap
(RGB, CMYI, HSI)
4. Select a plot from the plot directory (be sure to choose a plot in which the currently
selected fixtures are plotted inside a PixelMap)
5. The parameter values of the current fixture selection are now assigned to the plot in the
editor. This means that those fixture values will now be determined by the content
being passed into the PixelMaps in that plot.
6. Now select and program the PixelMap layers assigned to the PixelMaps in the
referenced plot.
Caution: Deleting a plot automatically removes any references to that plot in all existing
cues and palettes.
20.5.3 Programming PixelMap Layers
PixelMap Layers are used to send media content to PixelMaps which are then output to the
mapped lighting fixtures. In the previous section we discussed how to program lighting
fixtures to listen to PixelMaps. In this section we will discuss how to program the PixelMap
layers to output content to the PixelMaps they are assigned to.
To program a PixelMap Layer:
Select a PixelMap Layer by entering its user number in the command line and pressing
Enter .
Adjust the intensity parameter to the desired level.
Choose a media folder and media file using the encoder wheels or the Media Picker window
(Pig + O pe n + Be am opens the media picker window).
The PixelMap layer will now output the selected content to the PixelMaps it is assigned to.
Use the other programmable parameters of the PixelMap Layer fixture such as scaling,
position, rotation, effects, and play speed to create dynamic and interesting pixelmapping
output.
20.5.4 PixelMap Layer Effects
Pixelmap layers can be programmed using the following effect mode and effect modifier
parameters which are located under the colour kind:
Transparent Black (mod 1 = grayscale select, mod 2 = transparency level, mod 3 =
tolerance)
Transparent White (mod 1 = grayscale select, mod 2 = transparency level, mod 3 =
tolerance)
Transparent Colour (mod 1 = hue select, mod 2 = saturation select, mod 3 =
tolerance)
Tiling (mod 1 = x axis, mod 2 = y axis, mod 3 = z axis)
Note: these effects are only available when using revision 3 or greater of the PixelMap Layer
fixture type in the fixture library.