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Immersion RC Vortex 230 Mojo - Race G Uidelines - F Lying W Ith F Riends

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Notes on Receiver Selection
One critical parameter to keep to a minimum in a race quad setup is latency. Latency from what the camera
sees to the display device, and also from the control stick to the flight controller.
For minimum latency, with reasonable range, the Spektrum™ radios and satellite receivers are a great choice. If
you desire a bit more range and more features the FrSky Taranis X9D or QX7 radio with a XSR receiver is an
excellent choice.
Receiver Auto-Detection
A unique feature of the Vortex family of quadcopters is that the receiver type is auto-detected by the OSD when
running the wizard.
R/C Transmitter Configuration
The advanced wizard used in the Vortex 230 Mojo is capable of detecting most transmitter configurations.
Channel ordering, stick range, center position, etc. are all learned by the wizard.
In most cases it is better to start from a ‘default’ model on the R/C transmitter. On the Taranis, select the
quadcopter option, and leave all settings as defaults.
Race Guidelines - Flying with Friends
The current generation of FPV Analog video link brings many advantages. Low-cost, and zero latency being two
of the most significant.  They do however suffer from less than ideal ‘selectivity’, even when using large channel
spacing as is the case with RaceBand.
If a few simple rules are followed, quad racing can be a lot of fun.
1) NEVER land near another pilot.
This is an absolutely golden rule. Landing your quad near another pilot, especially one who is at a
significant distance, is like screaming in the ear of someone listening to a whisper at the other side of a
room.
2) NEVER walk back to the pilot area with a powered-up quad
This is similar to 1), and is the most common cause of issues at the race track.
When retrieving a model, unplug the battery before walking back to the pilot area.
3) POSITION the launch and landing zone as far from the pilot area as possible
This ensures that collisions at race start don’t affect other pilots.
A distance of at least 10 meters is recommended, more than this is a bonus.
4) ALWAYS warn in-air pilots before powering up a quad, even if you KNOW it is on a different channel
Warn pilots, and be ready to power down IMMEDIATELY if a pilot is affected, and wait until he lands.
Remember that it only takes a second or two, when flying race quads at speed, to crash and damage
the quad, and whatever (or whoever) it hits.
30