■ When attempting to reproduce the sound of acoustic
instruments by using sampled sounds, best results
are achieved by taking many samples and assigning
each to a narrow portion of the keyboard. (See page
40.)
For even greater fidelity, there is a way to extend
beyond the limit of 16 sounds imposed by a single
multisound. You produce two multisounds, and use a
sound set to "length 1, level 0 " as the highest sound
in one and the lowest sound in the other (covering
respectively the upper half and lower half of the key
board).
♦ How to make 30 samples available in one keyboard.
I) Assign 15 sounds to the left half of the keyboard.
Assign one "length 1, level 0 ” sound to the entire
right half of the keyboard. Use this as one multi
sound.
Assign 15 sounds up to here. Assign one "length 1, level 0”
sound up to here.
This one "length 1, level 0”
sound assures that sound will
he produced by this pan of the
keyboard if the multisound is as
signed to 0SC-1.
II) Assign one “length 1, level 0" sound to the entire left
half of the keyboard. Assign 15 sounds to the right
half. This is your second multisound.
Assign a "length 1P level 0 " Assign 15 sounds to the right
sound to the left half. half of the keyboard.
The top key of this "length 1,
level 0" sound sets the bottom
limit of the sound assigned to
the right half of the keyboard.
Otherwise, you would get noise
and distortion from excessive
downward pitch transposition.
HQAssign these multisounds to O SC1 and OSC2, res
pectively.
Playing here gives you the Playing here give you the muttisound
muttisound produced in step (1). produced in step 01).
A total of up to 30 sounds are made available for play.
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