53
Data list
Effects list
EFFECT TYPE: DELAY SUB TYPE
Delay Stereo Astereodelaywithanexpansiveleft-righteld.
Mono A straight monaural delay.
Ping Pong A ping-pong delay that bounces back and forth from left to
right.
Hipass A
delaywithahigh-passlteronwhichthelowfrequency
band fades out.
Tape Simulates a tape echo.
One Tap A delay without feedback, on which the delay sounds only
once.
Stereo BPM A stereo delay on which the delay time is synced to the TEM
-
PO
buonseings.
Mono BPM A monaural delay on which the delay time is synced to the
TEMPObuonseings.
Ping BPM A ping-pong delay on which the delay time is synced to the
TEMPO
buonseings.
Hipass BPM A high-pass delay on which the delay time is synced to the
TEMPObuonseings.
Tape BPM A tape echo on which the delay time is synced to the TEMPO
buonseings.
Doubling Ashortdelaywithadoublingeect.
EFFECT TYPE: REVERB
SUB TYPE
Reverb Hall A hall-type reverb that simulates the reverberations of a mid-
size concert hall or ensemble hall.
Smooth A clear reverb with a sustaining high end.
Arena A reverb that evokes the feeling of a spacious area like a
stadium.
Plate A warm-sounding (wet) plate reverb.
Room A reverb that simulates the reverberations of a small room.
Early Ref Areverbthatemphasizesthebrighterinitialreectionsthan
the lingering echoes.
Space An unstable reverb reminiscent of being in space.
Riser A shimmering reverb that echoes one octave higher.
Submarine A deep reverb that echoes one octave lower.
Horror A reverb with a highly unstable tonal quality.