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MACROMEDIA FLASH 8-LEARNING ACTIONSCRIPT 2.0 IN FLASH - Page 12

MACROMEDIA FLASH 8-LEARNING ACTIONSCRIPT 2.0 IN FLASH
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12 Introduction
Chapter 15, “Working with Images, Sound, and Video, describes how to import external
media files, such as bitmap images, MP3 files, Flash Video (FLV) files, and other SWF
files, in your Flash applications. This chapter also provides an overview of how to work
with video in your applications, and how to create progress bar loading animations.
Chapter 16, “Working with External Data, describes how to process data from external
sources using server- or client-side scripts in your applications. This chapter describes how
to integrate data with your applications.
Chapter 17, “Understanding Security, explains security in Flash Player, as it pertains to
working with SWF files locally on your hard disk. This chapter also explains cross-domain
security issues, and how to load data from servers, or across domains.
Chapter 18, “Debugging Applications, describes the ActionScript debugger within Flash
that makes it easier to write applications.
Chapter 19, “Best Practices and Coding Conventions for ActionScript 2.0, explains the
best practices for using Flash and writing ActionScript. This chapter also lists standardized
coding conventions, such as naming variables, and other conventions.
Appendix A, “Error Messages, lists the error messages that the Flash compiler can
generate.
Appendix B, “Deprecated Flash 4 operators, lists all the deprecated Flash 4 operators and
their associativity.
Appendix C, “Keyboard Keys and Key Code Values, lists all the keys on a standard
keyboard and the corresponding ASCII key code values that are used to identify the keys
in ActionScript.
Appendix D, “Writing Scripts for Earlier Versions of Flash Player, provides guidelines to
help you write scripts that are syntactically correct for the player version you are targeting.
Appendix E, “Object-Oriented Programming with ActionScript 1.0, provides
information on using the ActionScript 1.0 object model to write scripts.
Appendix F, “Terminology, lists commonly used terminology when working with the
ActionScript language and provides descriptions for the terms.
This manual explains how to use the ActionScript language. For information on the language
elements themselves, see the ActionScript 2.0 Language Reference.
Typographical conventions
This manual uses the following typographical conventions:
Code font indicates ActionScript code.

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