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MACROMEDIA FLASH MX 2004 - ACTIONSCRIPT - PART III Working with Objects and Classes

MACROMEDIA FLASH MX 2004 - ACTIONSCRIPT
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PART III
Working with Objects and Classes
This part discusses the Macromedia Flash runtime object model and its capabilities, focusing on
working with movie clips and text. This part also describes how to create your own classes and
interfaces with ActionScript 2.0.
Chapter 6: Using the Built-In Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Chapter 7: Working with Movie Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Chapter 8: Working with Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Chapter 9: Creating Classes with ActionScript 2.0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
PART III

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