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MACROMEDIA FLASH MX 2004 - ACTIONSCRIPT - Contextmenu Class

MACROMEDIA FLASH MX 2004 - ACTIONSCRIPT
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ContextMenu class 335
You create a colorTransformObject parameter as follows:
myColorTransform = new Object();
myColorTransform.ra = 50;
myColorTransform.rb = 244;
myColorTransform.ga = 40;
myColorTransform.gb = 112;
myColorTransform.ba = 12;
myColorTransform.bb = 90;
myColorTransform.aa = 40;
myColorTransform.ab = 70;
You can also use the following syntax to create a colorTransformObject parameter:
myColorTransform = { ra: ‘50’, rb: ‘244’, ga: ‘40’, gb: ‘112’, ba: ‘12’, bb:
90’, aa: ‘40’, ab: ‘70’}
Example
This example creates a new Color object for a target SWF file, creates a generic object called
myColorTransform with the properties defined above, and uses the setTransform() method to
pass the
colorTransformObject to a Color object. To use this code in a Flash (FLA) document,
place it on Frame 1 on the main Timeline and place a movie clip on the Stage with the instance
name
my_mc, as in the following code:
// Create a color object called my_color for the target my_mc
my_color = new Color(my_mc);
// Create a color transform object called myColorTransform using
// the generic Object object
myColorTransform = new Object();
// Set the values for myColorTransform
myColorTransform = { ra: '50', rb: '244', ga: '40', gb: '112', ba: '12', bb:
'90', aa: '40', ab: '70'};
// Associate the color transform object with the Color object
// created for my_mc
my_color.setTransform(myColorTransform);
ContextMenu class
Availability
Flash Player 7.
Description
The ContextMenu class provides runtime control over the items in the Flash Player context
menu, which appears when a user right-clicks (Windows) or Control-clicks (Macintosh) on Flash
Player. You can use the methods and properties of the ContextMenu class to add custom menu
items, control the display of the built-in context menu items (for example, Zoom In and Print),
or create copies of menus.
You can attach a ContextMenu object to a specific button, movie clip, or text field object, or to an
entire movie level. You use the
menu property of the Button, MovieClip, or TextField classes to do
this. For more information about the
menu property, see Button.menu, MovieClip.menu, and
TextField.menu.
To add new items to a ContextMenu object, you create a ContextMenuItem object, and then add
that object to the
ContextMenu.customItems array. For more information about creating
context menu items, see the ContextMenuItem class entry.

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