420 Chapter 12: ActionScript Dictionary
loadMovie()
Availability
Flash Player 3.
Usage
loadMovie("url",target [, method])
Parameters
url
The absolute or relative URL of the SWF file or JPEG file to be loaded. A relative path
must be relative to the SWF file at level 0. Absolute URLs must include the protocol reference,
such as http:// or file:///.
target A path to a target movie clip. The target movie clip will be replaced by the loaded SWF
file or image.
method An optional parameter specifying an HTTP method for sending variables. The
parameter must be the string
GET or POST. If there are no variables to be sent, omit this parameter.
The
GET method appends the variables to the end of the URL, and is used for small numbers of
variables. The
POST method sends the variables in a separate HTTP header and is used for long
strings of variables.
Returns
Nothing.
Description
Function; loads a SWF or JPEG file into Flash Player while the original SWF file is playing.
Tip: If you want to monitor the progress of the download, use MovieClipLoader.loadClip() instead of
this function.
The loadMovie() function lets you display several SWF files at once and switch between SWF
files without loading another HTML document. Without the
loadMovie() function, Flash
Player displays a single SWF file and then closes.
If you want to load a SWF or JPEG file into a specific level, use
loadMovieNum() instead of
loadMovie().
When a SWF file is loaded into a target movie clip, you can use the target path of that movie clip
to target the loaded SWF file. A SWF file or image loaded into a target inherits the position,
rotation, and scale properties of the targeted movie clip. The upper left corner of the loaded image
or SWF file aligns with the registration point of the targeted movie clip. Alternatively, if the target
is the
_root Timeline, the upper left corner of the image or SWF file aligns with the upper left
corner of the Stage.
Use
unloadMovie() to remove SWF files that were loaded with loadMovie().