Mouse.onMouseUp 479
Mouse.onMouseMove
Availability
Flash Player 6.
Usage
someListener.onMouseMove
Parameters
None.
Returns
Nothing.
Description
Listener; notified when the mouse moves. To use the onMouseMove listener, you must create a
listener object. You can then define a function for
onMouseMove and use addListener() to
register the listener with the Mouse object, as in the following code:
someListener = new Object();
someListener.onMouseMove = function () { ... };
Mouse.addListener(someListener);
Listeners enable different pieces of code to cooperate because multiple listeners can receive
notification about a single event.
See also
Mouse.addListener()
Mouse.onMouseUp
Availability
Flash Player 6.
Usage
someListener.onMouseUp
Parameters
None.
Returns
Nothing.
Description
Listener; notified when the mouse is released. To use the onMouseUp listener, you must create a
listener object. You can then define a function for
onMouseUp and use addListener() to register
the listener with the Mouse object, as in the following code:
someListener = new Object();
someListener.onMouseUp = function () { ... };
Mouse.addListener(someListener);