21 HD SKIN TONE DTL
MEMORY SELECT
“MEMORY SELECT” (see page 88)
CURSOR
“CURSOR” (see page 88)
POS H
“POS H” (see page 88)
POS V
“POS V” (see page 88)
SKIN GET
“SKIN GET” (see page 88)
ZEBRA SWITCH
“ZEBRA SWITCH” (see page 88)
ZEBRA EFFECT
“ZEBRA EFFECT” (see page 88)
EFFECT MEMORY
“EFFECT MEMORY” (see page 88)
SKIN TONE CRISP
“SKIN TONE CRISP” (see page 88)
I CENTER
“I CENTER” (see page 89)
I WIDTH
“I WIDTH” (see page 89)
Q WIDTH
“Q WIDTH” (see page 89)
Q PHASE
“Q PHASE” (see page 89)
SKIN TONE DETAIL
“SKIN TONE DETAIL” (see page 89)
22 UHD SKIN TONE DTL
MEMORY SELECT
“MEMORY SELECT” (see page 90)
CURSOR
“CURSOR” (see page 90)
POS H
“POS H” (see page 90)
POS V
“POS V” (see page 90)
SKIN GET
“SKIN GET” (see page 90)
ZEBRA SWITCH
“ZEBRA SWITCH” (see page 90)
ZEBRA EFFECT
“ZEBRA EFFECT” (see page 90)
EFFECT MEMORY
“EFFECT MEMORY” (see page 90)
SKIN TONE CRISP
“SKIN TONE CRISP” (see page 91)
I CENTER
“I CENTER” (see page 91)
I WIDTH
“I WIDTH” (see page 91)
Q WIDTH
“Q WIDTH” (see page 91)
Q PHASE
“Q PHASE” (see page 91)
SKIN TONE DETAIL
“SKIN TONE DETAIL” (see page 91)
23 LINEAR MATRIX
PRESET MATRIX
“PRESET MATRIX” (see page 92)
LINEAR TABLE
“LINEAR TABLE” (see page 92)
COLOR CORRECT
“COLOR CORRECT” (see page 92)
MATRIX(R-G) P
“MATRIX(R-G) P” (see page 92)
MATRIX(R-G) N
“MATRIX(R-G) N” (see page 92)
MATRIX(R-B) P
“MATRIX(R-B) P” (see page 92)
MATRIX(R-B) N
“MATRIX(R-B) N” (see page 92)
MATRIX(G-R) P
“MATRIX(G-R) P” (see page 92)
MATRIX(G-R) N
“MATRIX(G-R) N” (see page 92)
MATRIX(G-B) P
“MATRIX(G-B) P” (see page 92)
MATRIX(G-B) N
“MATRIX(G-B) N” (see page 92)
MATRIX(B-R) P
“MATRIX(B-R) P” (see page 92)
MATRIX(B-R) N
“MATRIX(B-R) N” (see page 92)
MATRIX(B-G) P
“MATRIX(B-G) P” (see page 92)
MATRIX(B-G) N
“MATRIX(B-G) N” (see page 92)
MATRIX
“MATRIX” (see page 93)
COLOR CORRECT
“COLOR CORRECT” (see page 93)
LINEAR MATRIX
“LINEAR MATRIX” (see page 93)
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