14 SKIN TONE DTL
MEMORY SELECT
“MEMORY SELECT” (see page 28)
CURSOR
“CURSOR” (see page 28)
POS H
“POS H” (see page 28)
POS V
“POS V” (see page 28)
SKIN GET
“SKIN GET” (see page 28)
ZEBRA SWITCH
“ZEBRA SWITCH” (see page 28)
ZEBRA EFFECT
“ZEBRA EFFECT” (see page 28)
EFFECT MEMORY
“EFFECT MEMORY” (see page 28)
SKIN TONE CRISP
“SKIN TONE CRISP” (see page 28)
I CENTER
“I CENTER” (see page 29)
I WIDTH
“I WIDTH” (see page 29)
Q WIDTH
“Q WIDTH” (see page 29)
Q PHASE
“Q PHASE” (see page 29)
SKIN TONE DETAIL
“SKIN TONE DETAIL” (see page 29)
15 MATRIX
LINEAR TABLE
“LINEAR TABLE” (see page 30)
COLOR CORRECT
“COLOR CORRECT” (see page 30)
MATRIX (R-G) P
“MATRIX (R-G) P” (see page 30)
MATRIX (R-G) N
“MATRIX (R-G) N” (see page 30)
MATRIX (R-B) P
“MATRIX (R-B) P” (see page 30)
MATRIX (R-B) N
“MATRIX (R-B) N” (see page 30)
MATRIX (G-R) P
“MATRIX (G-R) P” (see page 30)
MATRIX (G-R) N
“MATRIX (G-R) N” (see page 31)
MATRIX (G-B) P
“MATRIX (G-B) P” (see page 31)
MATRIX (G-B) N
“MATRIX (G-B) N” (see page 31)
MATRIX (B-R) P
“MATRIX (B-R) P” (see page 31)
MATRIX (B-R) N
“MATRIX (B-R) N” (see page 31)
MATRIX (B-G) P
“MATRIX (B-G) P” (see page 31)
MATRIX (B-G) N
“MATRIX (B-G) N” (see page 31)
MATRIX
“MATRIX” (see page 31)
COLOR CORRECT
“COLOR CORRECT” (see page 31)
LINEAR MATRIX
“LINEAR MATRIX” (see page 31)
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ROP Menu (when AK-UB300G is connected)