Paradox Magellan Systems 15
Follow/Stay Zones
Sections [001] to [016]: Zones 1 to 16, 3-digit # = 004
Follow/Stay zones function as follows:
• All zones defined as Follow/Stay zones become Follow
zones (refer to Follow Zones on page 14) when the
Magellan system is Regular armed.
• All zones defined as Follow/Stay zones become Stay zones
when the Magellan system is Stay or Instant armed.
Instant Zones
Sections [001] to [016]: Zones 1 to 16, 3-digit # = 005
When an armed Instant zone opens, the console immediately
generates an alarm. Instant zones are commonly used for
windows, patio doors, skylights and other perimeter type zones.
Instant/Stay Zones
Sections [001] to [016]: Zones 1 to 16, 3-digit # = 006
Instant/Stay zones function as follows:
• All zones defined as Instant/Stay zones become Instant
zones (refer to Instant Zones on page 15) when the
Magellan system is Regular armed.
• All zones defined as Instant/Stay zones become Stay zones
when the Magellan system is Stay or Instant armed.
Standard 24Hr. Fire Zones
Sections [001] to [016]: Zones 1 to 16, 3-digit # = 007
Whenever a Standard 24Hr. Fire zone opens, whether it is
armed or disarmed, the console will generate the following:
• The console can send the corresponding Alarm Report
Code from sections [187] to [190].
• Alarms are always audible regardless of other settings. Fire
alarms generate an intermittent (pulsed) bell/siren output
signal as shown in Figure 18 on page 15.
Figure 18: Bell/Siren Output during a Fire Alarm
Delayed Fire Zones
Sections [001] to [016]: Zones 1 to 16, 3-digit # = 008
When a Delayed 24Hr. Fire zone opens, whether it is armed or
disarmed, the console will react as shown in Figure 19 on page
15. Delayed 24Hr. Fire zones are commonly used in residential
homes where a smoke detector often generates false alarms
(i.e., burning bread, etc.).
Figure 19: Delayed Fire Zone
24Hr. Burglary Zones
Sections [001] to [016]: Zones 1 to 16, 3-digit # = 009
Whenever a 24Hr. Burglary zone opens, whether the system is
armed or disarmed, the console will immediately generate an
alarm.
24Hr. Hold-up Zones
Sections [001] to [016]: Zones 1 to 16, 3-digit # = 010
When a 24Hr. Hold-up zone opens, whether it is armed or
disarmed, the console will immediately generate an alarm. The
SIA FSK reporting format includes specific report codes to
identify the alarm as a Hold-up alarm (see Appendix 1:
Automatic Report Code List on page 38).
24Hr. Buzzer Zones
Sections [001] to [016]: Zones 1 to 16, 3-digit # = 011
This zone definition is particularly useful when a user wishes to
be notified when something such as a safe or locker within the
home has been accessed (i.e., a child accessing a valuable
collection). This zone definition functions as follows:
• Whenever a 24Hr. Buzzer zone opens, whether the console
is armed or disarmed, the console sets off the keypad’s
buzzer to indicate that the zone was breached.
• The console will report the alarm, but will not enable the bell/
siren output.
• Enter any valid Access code on the keypad to stop the
buzzer.