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Pfaff creative 1472

Pfaff creative 1472
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Balance,
or
correction
of
reverse
stitches
The
balance
control
is
used
for
correc
ting
pattern
or
program
combinations
which
are sewn
with
a
slight
shift
owing
to
influences
by
the
type
of
material
or
working
method used
The
stitch
length
ot
the
reverse
stit
ches
nt
a
pattern
is
corrected
trom
7
to
+
7,
the
normal
position
isO”.
The
minus
settings
shorten
the
reverse
stitches
and
the
patterns
or
programs
become
longer,
and
the
plus
“+“
set
tings
lengthen
the
reverse
stitches;
patterns
or
programs
become
shorter
Examples:
1
Correction
of
individual
patterns
OlI00110ISu
Rule
if
the
pattern
is
too
long,
cor
rection
has
to
he
made
by
“+“
(from
+
ito
+
7)
2.
Correction
of
pattern-
and program
combinations
•‘??0.’
p-’
f;
Combination
-
-,
)
f
Corrected
by
+3
Rule
If
the
pattern
or
program
last
entered
is
corrected
with
“—“
or
“4”
and
entered,
this
applies
to
the
entire
program
combination.
Storing
program
combinations:
The
creative
computer
contains
16
M
memories,
MO
to
M
15
A
maximum
of
484
programs
can
be
stored
in
the
16
M
memories.
One
M
memory
holds
up
to
84
entries
of
programs
00
to
99
or
letters
and
numerals,
Programs
00
to
99
can
also be
com
bined
with
letters
and
numbers,
Storing’
first
select
a
free
M
memory
with
left
key
22
M
Oand
right key
22.
The
M
memory
is
empty
when
no
indi
cation
appears
in
display
21
If
no
M
memory
from
M
ito
M
15
is
selected,
all
programs
will
go
into
memory
MO
Afterwards
press
key
48
for
program
entry.
The
memory
is
now
ready
for
input.
Select
programs,
letters,
punctuation
marks
or
numbers
individually
with
program
keys
22
and
enter
them
in
the
memory
by
pressing
key
48.
The
program
numbers,
letters,
punctuation-
marks
or
numbers
appear
in
display
21.
The
programs
can
be
changed
in
length
and
width
before
input.
If
the
computer
will
not
take
further
inputs,
this
means
the
memory
capa
city
is
exhausted,
and
a
memory
you
no
longer
need
must
be
emptied.
Checking
a
program
combination
by
running
it
through
the
display:
When
more
than
4
programs
or
more
than
11
letters
or
numbers
are
stored,
the
program
can
be
run
through
dis
play
21
from right
to
left
by
pressing
key
6.
To
stop the
display
press
key
6
again.
Press
memory
key
30
to
sew
the
pro
grams
entered
from
the
beginning
By
pressing the
foot
control
the
machine sews
the
combination
from
the
beginning
as
well.
Cancelling
a
program
combination:
By
pressing
key
47
“correct”, the last
program
of
the
stored
combination
is
cancelled
Continue
pressing
key
47
until
the
entire
combination
is
cancel
led.
If
the
combination
consists
of
several
M
memories,
each
individual
memory
has
to
be
selected
and
cancelled.
The
memories
are
then
free
for
new
combi
nations.
4
0
0
Plattern
too
long
Preg.
41
Prog.
94
41
Corrected
by:
—2
+3
E
F
F
F
3
3
3
3
3
3
3
3
3
:3
:3
:3
:3
:3
:3
:3
:3
progr:
55
36
0
,,
-
liii’
!
‘.,i
43
00
00
50
50
1-
Si
if
32
1’
050
¶/“
0’—0’
1
L,,,,
,
33
00.,.
it5

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