04
How Patches and Tones are related
 
 
 
A tone consists of nine elements 
sections
Each section can be turned on/o
 individuall
, allowing 
ou to create 
our sound using just the
ir
 
i
n
1
 
2
This section lets you select the waveform that is the basis
o
 the sound. On the V-Synth GT, you can choose 
rom 
am
led PCM wave
orms, wave
orms that model an 
nalog s
nthesizer, and external audio input
M
This section speci es how the sounds of OSC1 and OSC2
wi
 
 mix
M1, 
M2
This section a
lies various e ects to the sound. Conven-
tional e ect processors will appl
 to the overall sound 
when you play a chord, but COSM applies the e ect 
individually to each note even if you play a chord.
For details, re
er to “What is COSM?” (p. 12)
This section speci
 es how the volume will chan
e over 
m
AP-S
nt
esis
This section was newl
 developed 
or the V-S
nth GT.
It anal
zes per
ormance gestures that are unique to a
articular instrument, and 
roduces sounds that are
ore realistic than ever before. For details, refer to “What 
is AP-Synt
esis?” (p. 8)
oca
 Desi
ner
Thi
 i
 
 
r
h
r 
v
l
i
n 
 
h
 v
r
 I
 i
 
l
 
 
roduce human vocal sounds that are 
ar more realistic
than conventional vocoders. For details
 re
er to “What is 
Vocal Designer?” (p. 10).
one-
This is an e
 ect 
rocessor that a
lies various e
 ects to 
the sound