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Ross carbonite - To Set up the Recall Mode Memory Attribute; To Set the Effects Duration; Memory Attributes; To Set the Program Bus Source Attribute

Ross carbonite
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To Set Up the Recall Mode Memory Attribute
1.
Press RECALL > NEXT.
2.
Use the Attrib knob to select Recall Mode.
3.
Use the Value knob to select the memory recall
mode you want to use.
Memory the memory recall mode (PGM,
MemAI, or EffDis) stored with the memory
is used
PGM all elements are recalled as stored
(default)
MemAI current on-air elements are
unchanged and the transition area is
congured to take the on-air elements of the
memory on-air with the next transition
EffDis on-air elements listed below are
transitioned to the elements stored in the
memory
Matte colors (background, wash or
borders)
Keyer settings like clip, gain,
transparency
Mask position and size
Chroma key settings, except the
background color
Pattern settings like size, position,
aspect, border, softness, rotation
DVE settings like size, position, aspect,
border, softness, cropping
Media-Store x/y position
Transition Progress
To Set the Effects Duration
Effects duration applies to Effects Dissolves, and sets
the length of time that the switcher will use to transition
from the on-air scene to the scene stored in the memory.
Tip: If you have a C2S/C2X/C3S/C3X control panel, press EFF
DISS in the Effects Memory area to turn Effects Dissolve on
(lit) or off (unlit) for that ME.
1.
Press RECALL > NEXT.
Tip: If you want to store the effects dissolve rate in
the memory, press STORE > NEXT.
2.
Use the Attrib knob to select EffDur.
3.
Use the Value knob to select duration you want
to use to transition from the current on-air scene
to the one stored in the memory.
Memory the duration stored in the
memory is used
1-999fr sets a specic duration in frames
Tip: If you have a C2S/C2X/C3S/C3X control panel,
press EFF RATE in the Effects Memory area for the
ME you want to change the rate for, use the keypad
to enter the new rate, and press Enter. A value of 0
selects the duration stored in the memory.
Memory Attributes
Memory Attributes allow you to specify what elements
are recalled with a memory, as well as adding effects to
memory recalls. These elements include the
background/preset buses, keyer bus, Aux bus, and
Media-Store selections, as well as keyer on-air status,
and transition selections.
In addition to setting which sources to recall with the
memory, effects such as performing an auto transition
after the memory recall or running a custom control after
the memory recall, can also be included.
Memory attributes can be set both when the memory is
stored, and when it is recalled. This allows you to store
a set of attributes with a memory and then recall it as
stored, or override the attributes stored in the memory
and apply different ones when the memory is recalled.
A memory attribute does not need to be stored in the
memory to be recalled.
Tip: It is recommended that if you are new to working with
memories, use the memory store attributes to set how you want
a memory to be recalled and set the recall attributes to be
Memory.
To Set the Program Bus Source Attribute
1.
Press RECALL > NEXT.
2.
Use the Attrib knob to select PGMBus.
3.
Use the ME knob to select the ME, MiniME
,
or MultiScreen output that you want to set the
attribute for.
4.
Use the Value knob to select how the sources
selected on the program bus are recalled.
Memory settings come from the memory
being recalled
NoRcl sources are not recalled on the
program bus
Recall sources are recalled on the
program bus (default)
44 Memory Functions Carbonite Operation Manual (v10.1)

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