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Ross Carbonite Series User Manual

Ross Carbonite Series
96 pages
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Carbonite
Operation Manual
v13.0

Table of Contents

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Ross Carbonite Series Specifications

General IconGeneral
BrandRoss
ModelCarbonite Series
CategorySwitch
LanguageEnglish

Summary

Document Information

Environmental Information

Details about environmental impact, including WEEE Directive compliance for product disposal and recycling.

Important Regulatory and Safety Notices to Service Personnel

Warranty and Repair Policy

Use of Hazardous Substances in Electrical and Electronic Products (China RoHS)

Company Address

Technical Support

Connecting to the Switcher from DashBoard

Guides on establishing a connection between DashBoard and the switcher frame.

To Manually Connect to the Switcher To Connect to the Frame

Details the manual steps to connect DashBoard to the switcher frame via IP address.

Switcher Status

Provides an overview of the switcher's operational status and component information.

Configuration

Describes the graphical interface for configuring switcher settings like Reference, Inputs, and Outputs.

Live Assist

Explains the Live Assist node for graphical interface of keying, transition, and memory settings.

PaneLINK

Allows Live Assist to mirror actions on the control panel or show actions on the selected ME/Keyer.

Supporting Documentation

Carbonite Online Help for DashBoard

Provides online help resources for using DashBoard with Carbonite switchers.

Operation Manual (4802DR-110)

Contains operational instructions for all Carbonite switchers.

Carbonite Setup Manual (4802DR-120)

Details setup and configuration instructions for Carbonite frames.

Carbonite eXtreme Setup Manual (4803DR-120)

Provides setup and configuration for Carbonite eXtreme frames.

Carbonite QuickStart Poster (4802DR-200)

Offers setup information and specifications for Carbonite frames.

Carbonite eXtreme QuickStart Poster (4803DR-200)

Provides setup info and specs for Carbonite eXtreme frames.

Upgrade Notes (4802DR-500)

Lists upgrade instructions, new features, and known issues for software versions.

Carbonite eXtreme Upgrade for NK-3G144-X

Instructions for upgrading the NK-3G144-X router to a Carbonite eXtreme switcher.

Keying

Understanding the Keying Menu

Explains the various options available for keying adjustments in the menu system.

Self Keys

Details how to set up a Self Key using luminance or brightness values of the key source.

To Set Up a Self Key

Step-by-step guide for configuring a Self Key with specific keyer and video source parameters.

Auto Select Keys

Keys requiring two video signals (alpha and fill) often from external devices.

To Set Up an Auto Select Key

Instructions for setting up an Auto Select key by selecting keyer and video source.

UltraChrome Chroma Key

Chroma key cutting holes based on color value or hue, replacing with background video.

Chroma Key Modes

Explains the two modes, Basic and Advanced, for UltraChrome Chroma Key operation.

Chroma Key Basic Mode

Details adjustable parameters for Basic Mode Chroma Keying.

Memory Functions

Memory Access Mode

Explains how to access switcher memories via Direct Access or Bank mode.

To Set the Memory Access Mode

Guides on selecting the mode for memory storing and recalling.

Storing Memories

Describes what constitutes a stored memory, including keyer and transition settings.

To Store a Memory

Provides steps to store a memory for ME, MiniME, or MultiScreen outputs.

To Store a Memory on the Effects Memory Area

Instructions for storing memories specifically in the Effects Memory area.

To Store a Memory on the Global Memory Area

Details how to store memories within the Global Memory area on specific models.

Recalling Memories

Explains how recalling a memory replaces the current ME configuration with stored settings.

Features

Clean Feed Output

Explains the purpose and application of a second Program output for productions.

Custom Controls

Describes the feature that allows recording and playback of macros via button presses.

Device Control

Details the switcher's capability to control external devices like servers and cameras.

DVE (Fly Key)

Introduces the advanced 2D DVE for performing over-the-shoulder or picture-in-picture shots.

Effects Dissolve

Explains interpolating between memories to create a smooth, two key-frame effect.

General Purpose Interface (GPI)

Describes the 34 GPI I/Os for interfacing with peripheral equipment.

Half ME

Details the optional feature adding a third ME with two keyers to compatible switchers.

LiveEDL

Allows capturing EDL data for use in non-linear editing suites.

Features

Matte/Wash Generator

Standard feature providing matte and complex wash generators per ME for custom looks.

ME Effect System

Describes ME systems supporting multiple keyers with advanced chroma key capabilities.

Media-Store

Allows loading of up to 4 independent channels of stills/animations for switcher-wide use.

MediaManager

Provides a graphical interface for managing stills and animations on the switcher.

MediaWipe

Enables using animations from Media-Store to cover background or key transitions.

MemoryAI Recall Mode

Ensures memory recalls do not affect current on-air content by configuring next transition.

Memory System

Standard storage for 100 switcher snapshots per ME, MiniME, and MultiScreen.

MiniME

An additional ME for basic dissolves and cuts, supporting two keyers.

MultiScreen

Standard generators for breaking scenes into up to 4 outputs for independent displays.

MultiViewer

Allows viewing up to 16 video sources in 39 layouts from a single output.

Features

OverDrive® Caprica Support

Enables control of the Carbonite switcher via the OverDrive® Caprica interface.

Pattern and Matte/Wash Generators

Standard pattern generator for wipes with 10 classic wipe patterns.

Tally Outputs

Features 34 assignable tally relays in the rack frame for input/output status.

UltraChrome

Chroma keyer using advanced video processing for exceptional spill reduction and clean edges.

Features

XPression Live CG

Seamlessly combines Ross XPression Designer with the switcher for graphics creation.

Control Panel Overview

Control Panel Areas

Details the various distinct areas that constitute each Carbonite control panel.

Menu System

Menu Navigation

Explains how to navigate through the switcher's setup and configuration menus.

Auto-Follow Menus

Describes how menus automatically follow selected functions for easier access.

Menu Trees

Illustrates the default structure of the menu system and how items are organized.

System

Accesses system settings including software version and reference format.

Reference (Ref)

Contains settings related to video modes and reference signals for the switcher.

Configuration (Config)

Allows adjustment of input, output, and device configuration settings.

Switcher Basics

Audio and Video Processing

Explains how audio and video signals are processed and handled within the switcher.

Video Processing and Flow

Details the path and blocks involved in video signal processing through the switcher.

Audio Processing and Flow

Describes how audio signals are embedded in video and processed within the switcher.

Video Sources

Outlines the two primary types of video sources: external and internal.

To Select a Source on a Bus

Guides on identifying and selecting video sources for specific MEs, buses, or keyers.

Switcher Basics

Aux Follows

Uses the source active on a selected aux bus.

ME Follows

Uses the source active on a selected ME bus.

MiniME Follows

Uses the source active on a selected MiniME bus.

MultiScreen Follows

Uses the source active on a selected MultiScreen bus.

Video Layering

Explains how video is layered in the output based on ME re-entry and keyer status.

ME Re-Entry

Describes the process of selecting another ME's output as a source for a current ME.

Switcher Basics

Re-Entry Timing

Details the specific timing windows that restrict what can be re-entered into MiniMEs.

Switcher Basics

FlexiClean Clean Feed

Provides a second program output for recording shows without call-in numbers.

Video Preview

Allows previewing the next shot or transition on an ME.

MultiViewer

Displays video sources in various layouts on a single output.

ME Copy

Allows copying the entire contents of one ME, MiniME, or MultiScreen to another.

To Copy an ME Using the Control Panel

Step-by-step guide for copying ME contents via the control panel.

To Copy an ME Using DashBoard

Instructions for copying ME contents using the DashBoard software.

DashBoard

Connecting to the Switcher from DashBoard

Guides on establishing a connection between DashBoard and the switcher frame.

To Manually Connect to the Switcher To Connect to the Frame

Details the manual steps to connect DashBoard to the switcher frame via IP address.

Switcher Status

Provides an overview of the switcher's operational status and component information.

Configuration

Describes the graphical interface for configuring switcher settings like Reference, Inputs, and Outputs.

Live Assist

Explains the Live Assist node for graphical interface of keying, transition, and memory settings.

PaneLINK

Allows Live Assist to mirror actions on the control panel or show actions on the selected ME/Keyer.

DashBoard

Custom Controls

Interface for recording, editing, and running custom controls.

MediaManager

Node to connect to the MediaManager web interface within DashBoard.

ViewControl

ViewControl Overview

Provides quick access to custom control buttons and transition functionality.

Custom Control Buttons

Describes assigning custom controls to buttons with unique names and icons.

Bus Selection Buttons

Allows selecting different buses on ME outputs for source selection.

Keyer Transition Buttons

Perform cut or dissolve transitions on keys independently of the next transition.

Transition Buttons

Select and perform transitions for ME background or keys.

ViewControl

Custom Control Button Setup

Guides on assigning names and icons to custom control buttons for personalization.

To Set up the Custom Control Buttons

Step-by-step instructions for setting up custom control buttons with names and icons.

Transitions

Performing Transitions

Explains what can be included in a transition and the types available.

Understanding the Transition Menu

Details the options available to adjust how a transition is performed or appears.

To Perform a Transition

Guides on selecting sources, buses, and transition appearance.

To Abort a Transition During the Pre-Delay

Procedures to completely abort a transition during its pre-delay phase.

Cut Transitions

Explains instantaneous transitions between video sources.

Dissolve Transitions

Describes gradual fades between video signals.

To Set Up a Dissolve

Steps to set up a dissolve transition by defining background and key rates.

Transitions

To Override the Pre-Delay Setting

How to override the pre-delay and cut sources on-air immediately.

Transitions

WhiteFlash

Performs a two-step transition with a dissolve to and from white or a selected color.

To Set Up a WhiteFlash

Guides on setting up a WhiteFlash transition including color and rates.

Wipe Transitions

Describes gradual transitions where one signal replaces another using a wipe pattern.

Transitions

To Set Up a Wipe

Details selecting wipe patterns, direction, and transition rates.

To Apply a Border to a Pattern

Instructions for applying and customizing borders for wipe patterns.

DVE Transitions

Explains gradual transitions using 2D DVE patterns for video signal replacement.

To Set Up a DVE Transition

Guides on selecting DVE patterns and setting durations for transitions.

Transitions

MediaWipe Transitions

Allows using animations to cover transitions like cut, dissolve, wipe, or DVE.

To Set Up a MediaWipe

Steps to select an animation and set up the underlaying transition for a MediaWipe.

Transitions

To Set the MediaWipe Layer

Defines where the MediaWipe animation occurs relative to keys or the background.

Transition Limits

Allows setting a point where an auto transition will stop.

To Set Up a Transition Limit

Guides on setting a transition limit using the fader for a specific ME.

Transitions

GPI Output Triggers

Explains assigning GPI outputs to video sources for triggering external devices.

To Manually Trigger a GPI Output

Steps to manually trigger a GPI output using the NEXT button.

To Override a GPI Output

How to override automatic GPI output triggering using personality options.

Patterns, Washes, and Mattes

Patterns

Internally generated graphical elements used for wipes, masks, and washes.

To Set Up a Pattern

Guides on selecting and adjusting wipe patterns, masks, or washes.

Washes

Applied to matte generators for two-color effects based on selected patterns.

To Set Up a Wash

Steps for applying colors to a pattern selected for a matte.

Mattes

Solid color signals applied to backgrounds, keys, and borders for color fill.

Patterns, Washes, and Mattes

To Set Up a Matte Color

Guides on assigning preset or custom colors to matte generators for backgrounds or borders.

Keying

Understanding the Keying Menu

Explains key types and adjustable parameters based on the selected key.

Key Priority

Describes how keys are layered onto the background video signal on an ME.

Self Key

A key where luminance/brightness values of the source act as the alpha.

Auto Select Keys

Keys requiring two video signals (alpha and fill) often from external devices.

UltraChrome Chroma Key

Chroma key cutting holes based on color value or hue, replacing with background video.

Chroma Key Modes

Explains the two modes, Basic and Advanced, for UltraChrome Chroma Key operation.

Chroma Key Basic Mode

Details adjustable parameters for Basic Mode Chroma Keying.

Keying

Self Keys

Details how to set up a Self Key using luminance or brightness values of the key source.

To Set Up a Self Key

Step-by-step guide for configuring a Self Key with specific keyer and video source parameters.

Auto Select Keys

Keys requiring two video signals (alpha and fill) often from external devices.

To Set Up an Auto Select Key

Instructions for setting up an Auto Select key by selecting keyer and video source.

UltraChrome Chroma Key

Chroma key cutting holes based on color value or hue, replacing with background video.

Chroma Key Modes

Explains the two modes, Basic and Advanced, for UltraChrome Chroma Key operation.

Chroma Key Basic Mode

Details adjustable parameters for Basic Mode Chroma Keying.

Keying

Chroma Key Basic Mode

Details adjustable parameters for Chroma Key in Basic Mode for simple foreground/background keying.

Keying

Chroma Key Basic Mode

Details adjustable parameters for Chroma Key in Basic Mode for simple foreground/background keying.

Keying

Chroma Key Advanced Mode

Explains how advanced mode breaks image into elements for detailed chroma key adjustment.

To Set Up a Chroma Key in Advanced Mode

Steps to set up a Chroma Key using advanced mode for complex scene adjustments.

Keying

Chroma Key Advanced Mode

Explains how advanced mode breaks image into elements for detailed chroma key adjustment.

To Set Up a Chroma Key in Advanced Mode

Steps to set up a Chroma Key using advanced mode for complex scene adjustments.

Keying

Chroma Key Advanced Mode

Explains how advanced mode breaks image into elements for detailed chroma key adjustment.

DVE Keys

Allows applying digital video effects like scale, crop, and position to video images or key types.

Keying

DVE Keys

Allows applying digital video effects like scale, crop, and position to video images or key types.

To Set Up a DVE Key

Guides on setting up a DVE key, potentially requiring resource allocation.

To Apply a DVE to a Key (Fly Key)

Instructions for applying a DVE effect to an existing key, often referred to as a Fly Key.

Keying

To Apply a Border to a DVE Key

Steps to apply and customize borders for DVE keys.

Show Alpha

Routes processed alpha for a keyer to the preview output or an aux bus.

Keying

Masks

Combines patterns with key sources to block unwanted portions of the key.

To Pattern Mask a Key

Guides on adjusting size, location, rotation, and multiplication for pattern masks.

To Box Mask a Key

Details adjusting size, location, rotation, and multiplication for box masks.

Keying

Split Keys

Allows assigning a different alpha source for a key than the fill/alpha associations.

To Set Up a Split Key

Guides on setting up a split key by applying a different alpha source to an Auto Select or Self Key.

Key Copy

Copies the contents of one keyer to another, replacing destination keyer's contents.

To Copy a Key

Step-by-step procedure for copying key contents between keyers.

Key Swap

Swaps the contents of two keyers, including video source, position, and key type.

Keying

To Perform a Key Swap

Guides on swapping the contents of two keyers on the same or different MEs.

Memory Functions

Memory Access Mode

Explains how to access switcher memories via Direct Access or Bank mode.

To Set the Memory Access Mode

Guides on selecting the mode for memory storing and recalling.

Storing Memories

Describes what constitutes a stored memory, including keyer and transition settings.

To Store a Memory

Provides steps to store a memory for ME, MiniME, or MultiScreen outputs.

To Store a Memory on the Effects Memory Area

Instructions for storing memories specifically in the Effects Memory area.

To Store a Memory on the Global Memory Area

Details how to store memories within the Global Memory area on specific models.

Recalling Memories

Explains how recalling a memory replaces the current ME configuration with stored settings.

Memory Functions

To Recall a Memory

Step-by-step guide to recall memories for ME, MiniME, or MultiScreen.

To Recall a Memory on the Effects Memory Area

Instructions for recalling memories from the Effects Memory area.

To Recall a Memory on the Global Memory Area

Guides on recalling memories from the Global Memory area.

Memory Recall Mode

Sets how a memory is recalled, including on-air status or effects used.

Memory Functions

To Set Up the Recall Mode Memory Attribute

Configures how memory attributes like recall mode are set for memories.

To Set the Effects Duration

Sets the duration for Effects Dissolves and transitions from on-air to stored scenes.

Memory Attributes

Specifies what elements are recalled with a memory and adds effects to recalls.

To Set the Program Bus Source Attribute

Configures how program bus sources are recalled with a memory.

To Set the Preset Bus Source Attribute

Configures how preset bus sources are recalled with a memory.

Memory Functions

To Set the Transition Type Attribute

Configures how the next transition type and parameters are recalled.

To Set the Next Transition Attribute

Configures how the next transition area settings are recalled.

To Set the Run Auto Trans Attribute

Configures if an auto transition runs after a memory recall.

To Set the Shared Pattern Generator Attribute

Configures if shared pattern generator settings are recalled with memories.

To Set the Key Bus Sources Attribute

Configures if key bus sources are recalled for selected keys.

To Set the Key On-Air Attribute

Configures if key on-air status is recalled for selected keys.

Memory Functions

To Set the Key Type Attribute

Configures if the key type is recalled for selected keys.

To Set the Key Mask Attribute

Configures if key mask settings are recalled for selected keys.

To Set the Media-Store Attribute

Configures if Media-Store image and settings are recalled for selected channels.

To Set the Aux Bus Attribute

Configures how aux bus sources are recalled for selected aux buses.

To Set the Camera Shot Attribute

Configures if camera shots are recalled with memories.

To Set the Roll GPO Attribute

Configures if GPI outputs attached to sources are triggered when recalled.

To Set the Roll VTR Attribute

Configures if play commands for video server sources are triggered when recalled.

Memory Functions

Clear Memories

Option to clear all memory registers on the switcher, deleting all contents.

To Clear the Memory Registers

Step-by-step guide to clear all memory registers on the switcher.

Switcher Sets

To Store a Set

Guides on storing configuration and operation data as sets onto a USB drive.

To Load a Set

Instructions for loading switcher setup information from a USB drive.

Media-Store

Working With Media-Store Animations

Explains how to set up, play, and control animations for backgrounds or transitions.

Working With Media-Store Audio

Details associating audio files with Media-Store stills or animations.

Loading Stills or Animations

Describes loading stills or animations from USB or internal cache.

Media-Store

Media-Store File Specifications

Outlines the supported file formats and naming conventions for images and animations.

To Load a Still or Animation

Guides on loading still or animation files from USB or internal cache.

To Load Stills Using Media Numbers

Details loading stills using media numbers, considering Place and Media lock settings.

Media-Store Capture

Allows capturing still images from any input BNC or ME outputs.

To Capture a Still

Step-by-step guide to capture a still image into a Media-Store channel.

Media-Store

Media-Store Attributes

Explains how attributes are applied to images or animations regardless of loaded channels.

Understanding the Attributes Menu

Details the menu system for adjusting attributes of Media-Store images/animations.

To Set Media-Store File Attributes

Guides on setting attributes like position, looping, and speed for files.

Media-Store

To Lock a Media Number Place and Bank

Allows locking Media Number Place and Bank settings for easier still loading.

MediaManager

Provides a graphical interface for Media-Store operations, stored in Perspectives.

Using MediaManager

Explains requirements and steps to use MediaManager via a web browser.

Media-Store

Animation Controls

Manually controls the play-out of animations within MediaManager.

Playlists

Allows creating a rundown of stills or animations to load into a Media-Store channel.

Custom Controls

Custom Control Setup

Customizes the control interface to show custom control names on mnemonics.

To Set Custom Control Options

Guides on setting options for custom control names and pause behavior.

Recording Custom Controls

Explains recording button presses and special functions to create custom controls.

To Record a Custom Control

Step-by-step process for recording a basic custom control on the panel.

Special Functions

Allows including events not associated with button presses into custom controls.

Custom Controls

Special Functions

Allows including events not associated with button presses into custom controls.

To Insert a Special Event into a Custom Control

Guides on inserting special events like Hold, Pause, or Loop into custom controls.

Custom Controls

Editing a Custom Control

Explains how to edit custom controls by deleting, inserting, or appending events.

To Edit a Custom Control

Step-by-step instructions for editing custom controls and managing events.

Running a Custom Control

Describes how to run programmed custom controls by pressing buttons.

To Run a Custom Control

Guides on running a recorded custom control at any time.

Custom Controls

To Edit a CC From DashBoard

Instructions for editing custom controls remotely using the DashBoard interface.

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Custom Control Events

Lists available events that can be added or edited in custom controls.

Custom Controls

Naming Custom Controls

Explains how to give unique names and mnemonic colors to custom controls.

To Name a Custom Control

Step-by-step instructions for naming or renaming a custom control.

Custom Controls

Deleting Custom Controls

Describes removing unused custom controls to free up space.

To Delete a Custom Control

Guides on deleting a custom control, noting there is no undo function.

Copying and Pasting Custom Controls

Explains how to copy and paste events, names, and mnemonic settings between custom controls.

To Copy and Paste a Custom Control

Step-by-step process for copying and pasting custom control content.

SideShot Custom Control Shot Box

Connects to provide quick access to custom controls via banks and buttons.

Switcher Soft Reset

Soft Reset

Returns the switcher software to its default state, useful for troubleshooting.

To Reset the Switcher Software

Guides on resetting the switcher software to its default state.

Custom Reset Settings

Allows customizing and saving default parameters as user-defined reset settings.

To Save a Custom Reset Setting

Steps to save custom reset settings, also known as RState, for the switcher configuration.

To Load a Custom Reset Setting

Guides on recalling saved custom reset settings (RState) manually or upon power-up.

Switcher Soft Reset

Factory Default Settings

Restores the switcher to its factory default state, resetting all configurations.

To Factory Reset the Switcher

Step-by-step instructions for performing a full factory reset on the switcher.

Resetting Individual Components

Allows resetting specific components like MEs, keys, or buses instead of the entire switcher.

Glossary

Interlaced

Describes interlaced video format, drawing odd and even scan lines in separate passes (fields).

Progressive

Describes progressive scan video format, drawing scan lines sequentially without fields.

Auto Key

Pairing of video and alpha signals to create a key effect.

Auto Transition

Automatic transition simulating fader handle movement over a set time.

Chroma Key

Keying based on color value or hue, replacing with background video.

Cut

An instantaneous switch between video signals.

Dissolve

A gradual transition where one signal fades out as another fades in.

Dynamic Host Configuration Protocol

Ethernet protocol for assigning IP addresses to devices automatically.

Field

One half of an interlaced video frame interval, containing either odd or even scan lines.

Force, Mask

Effect forcing masked regions to foreground, not strictly bound by key edges.

Frame

One complete picture in interlaced scanning, consisting of two fields.

File Transfer Protocol

Network protocol used for transferring files between computers over TCP/IP.

Gain

Represents the range of signal values in a video signal, expanding or compressing the range.

Gamma

Introduces non-linear corrections to video signals for color adjustments.

Glossary

General Purpose Interface

High/low signal used to trigger actions on external devices or the switcher.

High Definition

Refers to video signals with resolutions like 720p, 1080i, or 1080p/3G.

Hue

Characteristic of a color signal determining its red, yellow, green, etc., value.

Hue Rotation

Rotates input video hues to shift the entire video signal's colors.

Key

Cutting a hole in background video and filling it with another source's video or matte.

Key Alpha

Video signal used to cut a hole in the background video for a key effect.

Key Invert

Reverses key source polarity to cut holes using dark areas of key alpha.

Key Mask

Combines a shape with key source to block unwanted portions of the key.

Key Video

Video input timed to fill the hole provided by the key source video.

Linear Key

Keying allowing full specification of transparency from opaque to off.

Mnemonics

Display showing source names, custom commands, or pattern buttons.

Offsets

Shifts video signals by a set amount, potentially affecting parts or all of the signal.

Pre-Delay

Delay inserted between GPI trigger and transition, allowing server/generator time.

RossTalk

Ethernet protocol for controlling Ross devices using plain English commands.

Standard-Definition

Refers to video signals with 480i or 576i resolution.

Self Key

Key effect where key signal and fill use the same video signal.

Shaped Key

Additive key where Key Alpha cuts hole based on alpha's monochrome value.

Glossary

Split Key

Allows assigning a different alpha source for a key than fill/alpha associations.

Tally

Indicator illuminating when a button/control is selected or on-air.

Unshaped Key

Multiplicative key where Key Alpha cuts hole based on alpha gradient values for soft edges.

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