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Sega WaveRunner GP - Page 50

Sega WaveRunner GP
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42
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43
(3) Detailed data of each course
Allows for checking the detailed data of each course; NOVICE, INTERMEDIATE and EXPERT. It's
a total of 3 screens on each course 1 screen.
FIG. 9. 3 h d BOOKKEEPING (10 - 12/12) Screen
2nd line of the screen:
Indicates the course name and the total
playing time.
1st - 14th:
Indicates the ranking at the play end
time. (It's not whether the game was
cleared or not.)
CHECK 1-6 or 8:
Indicates the number of players, which
arrived at each check-point.
AVR:
Indicates the average time of each
checkpoint section.
BOOKKEEPING 10/12
NOVICE 68
1st 6 8th 1
2nd 0 9th 2
3rd 0 10th 0
4th 0 11th 0
5th 0 12th 1
6th 0 13th 0
7th 2 14th 56
CHECK1 17 AVR. 43S
CHECK2 15 AVR. 37S
CHECK3 11 AVR. 36S
CHECK4 8 AVR. 27S
CHECK5 4 AVR. 34S
CHECK6 2 AVR. 36S
PRESS TEST BUTTON TO CONTINUE
BOOKKEEPING 11/12
INTERMEDIATE 15
1st 0 8th 0
2nd 0 9th 1
3rd 0 10th 1
4th 0 11th 1
5th 0 12th 0
6th 0 13th 1
7th 1 14th 10
CHECK1 9 AVR. 34S
CHECK2 7 AVR. 27S
CHECK3 6 AVR. 27S
CHECK4 5 AVR. 26S
CHECK5 4 AVR. 20S
CHECK6 1 AVR. 27S
CHECK7 0 AVR. 0S
CHECK8 0 AVR. 0S
PRESS TEST BUTTON TO CONTINUE
BOOKKEEPING 12/12
EXPERT 8
1st 1 8th 1
2nd 0 9th 0
3rd 0 10th 0
4th 0 11th 1
5th 0 12th 0
6th 0 13th 0
7th 0 14th 5
CHECK1 5 AVR. 31S
CHECK2 5 AVR. 31S
CHECK3 4 AVR. 25S
CHECK4 4 AVR. 32S
CHECK5 3 AVR. 25S
CHECK6 1 AVR. 30S
CHECK7 0 AVR. 0S
CHECK8 0 AVR. 0S
PRESS TEST BUTTON TO EXIT

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