EasyManua.ls Logo

SGM Studio 12 - Copying a Program

SGM Studio 12
62 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
GB
appendice
page 23
I D F E
7.6.2 - Copying a program
To copy the contents of one program to another, press the button of the “origin” program, then
and (holding it down) press the button of the “target” program.
7.6.3 - Adding a Program to a Memory Register
Adding a program to a Memory Register is a very simple procedure: once the program has been
selected and running parameters set, press the button, then (holding it down) press the
button of the required Memory Register.
Any variations required later can be carried out in REG mode (see 7.3).
Storage can be carried out in two ways:
from DIRECT MODE to the Memory Register with the procedure already shown: this is the easiest
method, as it can be carried out directly from the moment in which a program has what seem to
be the ideal characteristics for running (and therefore for output); from REG mode to the Memory
Register, creating the possible scene/unit/effect combinations on each occasion and entering the
required running settings (speed, rate, music and bckward).
store
store

Table of Contents