SOUNDCRAFT SIGNATURE MTK RECORDING GUIDE
6
To avoid artefacts and to produce a reliable
recording you should select the appropriate
buffer size for the streaming mode. When a
mismatch occurs, a dialogue will appear at
the bottom of the control panel menu with
instructions of where to go from the current
setting to make a compatible setup.
USB Send and Return Channels
USB Send and Return channels are numbered according to console channel ledgering, so Signature 12MTK’s
input channels 1-12 for example are patched to USB audio channels 1-12 and Signature 22MTK’s input
channels are patched to USB audio channels 1-22.
Console channels always send their post-gain, pre-EQ signal to their respective USB channel to be picked up
and recorded by the PC/MAC Via USB. The 2-track (Master Left/Right) output uses the last 2 USB channels on
each console and is always actively sending post fader level down the USB stream.
Console channels can be set up to receive USB Input and can be engaged per-channel with the USB RTN
button located on each channel strip.
This means that channels that have been sent to the DAW for recording can then be returned from the DAW,
back through the console, converted to analogue and mixed as a standard input source. This makes things like
Virtual soundcheck and playback as easy as hitting the USB return button on the desired console channels.
Graphs 1 and 2 show the relationship between the input channels coming from the Mic pre, the USB Send
number and subsequently the USB return number for multichannel USB playback.
USB Send Channels (to DAW)
1 2 3 4 5 6 7 8 9 10 11 12 13 14
Channel 01 M / L
Channel 02 M / L
Channel 03 M / L
Channel 04 M / L
Channel 05 M / L
Channel 06 M / L
Channel 07/08 M / L L
Channel 09/10 M / L L
Channel 11/12 L L
Mix LR
GRAPH 1