I
to describe and map your character. Sixteen bytes are needed for the
description;the bit-map takes as many bytes as you’ve put into each
charactercell—perhapstwo or threehundredbytes.
Aswiththefontheader,eachbyteinthecharacterdescriptionis anumber,
sent as the symbolat that positionin the ASCIItable. Codingcharacter
descriptionsis tricky too, so again we recommendyou ask your Star
Micronicsdealer for help. The tablebelow showswhat the bytes in the
characterdescriptionmean:
BYTE MEANING
o
descriptionlength
1
blank
2 always14
3
always1
4 orientation
5 blank
6-7
leftoffset(blankspaceto leftof character)
8-9
topoffset(blankspaceabovecharacter)
10-11 characterwidth
12-13 characterheight
14-15 printpositiontravel(proportionalspacingonly)
Thebitmapofthecharactersjustthepattemofdotsinthecharacter,starting
atthetopleftofitscell.Youworkyourwayacrossthecellanddowntothe
bottomright;givingeachdotavalueof Oif it’snotto beprintedand 1if it
is.Thenyou.groupthosedotsas 8-bitbytes.
5)
Permanent or temporary?
The
laststepin downloadingyourownfontis to makethefontpermanent
or temporary,using the Font Control commanddescribedearlier. The
command<ESC>*c4 Fwillallowthefonttobeerasedwhenyouresetthe
printer.ButthecommandcESC>*C5F willkeepyourfontavailableeven
afteryouresettheprinter.
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