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Vermona DRM1 MK4 - DRM1 MKIV Instrument Channels; DRM1 MKIV KICK Channel Details

Vermona DRM1 MK4
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The instrument channels of the DRM1 MKIV
The eight instrument channels are tailored to generate specic drum sounds. However, thanks
to their exibility, you are explicitly asked to experiment and be creative. As you will see, each
instrument channel offers a plethora of different sounds.
Please note: Some parameters of a sound interact with each other. For example,
the TIME control of the kick drum described below only produces an audible effect
when the BEND knob is not turned fully counterclockwise. A similar response
can be found with almost all instruments and should be kept in mind and used
creatively when setting up sounds.
KICK
Figure 3: KICK instrument channel of the DRM1 MKIV
The rst channel is specically designed to produce bass drum sounds.
DECAY sets the duration of the sound until total decay. The rst half of the control’s travel
allows for creating punchy kick drums for dance music. When moving away from the
center setting of the control, single kicks will make decay times increase signicant-
ly. These sounds are often found in genres such as Hip-Hop or R’n’B. With DECAY
set to maximum, long-decaying bass drums can be created which will make your
trouser legs ap. Use these for Trap, D’n’B, and Dubstep – BOOOOOOOM.
PITCH sets the fundamental frequency of a sound. Of course, the lower range of this knob
is relevant when creating bass drums. Start at the 9 o’ clock position and go from
there. With PITCH set to a higher value, you may as well create tom and percussion
sounds using the KICK instrument channel. PITCH interacts with the parameters
BEND and TIME.
BEND adjusts the intensity of pitch modulation by the TIME envelope. Higher values will
increase the amount of modulation but also increase the perceived pitch of the
sound, especially with DECAY set to shorter values. View PITCH, BEND, and TIME
as being interactive.
User Manual DRM1 MKIV
EN
11

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