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Page 74 MS - SOUND decoders MS440 to MS990 and MN - NON-SOUND decoders MN170 to MN340
CV
Denomination
Range
Default
Description
3.7
#309
Brake key
0, 1 - 29
0
The key defined here acts as a brake key according to the
rate defined in CV #349 (the normal higher decelera-
tion time in CV #4 is thereby ignored). 0=deactivated;
1=F1, ..., 28=F28, 29=F0;
5.3
#310
ON/OFF key
for
Driving sound vol-
ume and
Random Sounds
0 - 28,
255
1
Function key to turn ON/OFF driving sounds (steam
chuffs, boiling, blow-off, brake squeal, or diesel motor, thy-
ristor sounds, etc.) as well as random sounds (air brake
pump, coal shoveling, ...).
= 8: F8 key switches driving sound ON or OFF.
NOTE: this is the default key for ZIMO original sound pro-
jects; typical OEM projects (i.e. ROCO) often use other
settings. Mostly 1 for the F1 key.
= 0 - 28 F0 - F28 as ON/OFF-key for driving noise.
= 255: Engine and random sounds are always ON.
5.3
#311
ON/OFF key
for
Function sounds
0 - 28
0
Function key assigned as ON/OFF key of function sounds
(i.e. F2 whistle).
= 0: does not mean that F0 is assigned for this task but
rather that the function sounds are always active (cannot
be turned off).
= if the same value is entered here as in CV #310, the key
defined in #310 turns all sound ON/OFF.
= 1 - 28: Separate ON/OFF key for function sound.
5.3
5.4
#312
Blow-off key
0 - 28
13
See chapter 5.4 SOUND: Steam engine sound basic
configuration
5.3
#313
“Mute key”
fade in/out time
Key
0 - 28
101 - 128
114
This CV assigns a function key with which the driving
sounds can be faded in and out, i.e. when the train disap-
pears behind scenery. In many sound projects, CV #313 =
CV #310, i.e. the same value in both CVs, therefore all
sounds are faded in/out.
= 0: No mute key or mute function.
= 1 - 28: Corresponding function key F1 - F28.
= 101 - 128: Assigned function key with inverted action.
5.3
#314
Mute
fade in/out time
0 - 255
=
0 - 25 sec
0
Time in tenths of a second for sound fading in/out when
mute button is pressed. Total range is 25 seconds.
= 0 (to 10): Minimum 1 sec
= 11 - 255: longer time until sound is muted
5.8
#315
Random generator
Z1
Minimal interval
0 - 255
=
0 - 255 sec
1
The random generator generates internal pulses in irregu-
lar intervals that are used to playback a sound file as-
signed to the random generator. CV #315 defines the
shortest possible interval between two consecutive pulses.
Sound samples are assigned to the random generator Z1
with the help of the CV #300 = 101 procedure, see
above! By default, the compressor is assigned to Z1.
5.8
#316
Random generator
Z1
Highest interval
0 - 255
=
0 - 255 sec
60
CV #316 defines the maximum time interval between two
consecutive pulses of the random generator Z1; the actu-
ally occurring pulses between the values in CV #315 and
#316 are equally distributed.
5.8
#317
Random generator
Z1
Duration of playback
0 - 255
=
0 - 255 sec
5
The sound sample assigned to the random generator Z1
(most often the compressor) is played back for the
timespan defined in CV #317.
= 0: Play back sound sample for the first time
CV
Denomination
Range
Default
Description
5.8
#318
#319
#320
As above,
however…
Random generator
Z2
0 - 255
0 - 255
0 - 255
20
80
5
By default, Z2 is assigned for coal shoveling at stand-still.
5.8
#321
#322
#323
As above,
however…
Random generator
Z3
0 - 255
0 - 255
0 - 255
30
90
3
By default, Z3 is assigned for the injector at stand-still.
5.8
#324
-
#338
As above,
however…
random generator
Z4 - Z8
0 - 255
0 - 255
0 - 255
At delivery this random generator is not used.
5.7
#339
Key for raising
of diesel sound step
0 - 28
0
Function key that raises the diesel sound to the minimum
speed defined with CV #340.
See below if more keys for further speed raises are re-
quired.
5.7
#340
Diesel sound step,
to which is to be
raised, and possibly
more keys.
0 - 10
0
The minimum diesel step the sound is to be raised to with
the function key defined with CV #339. This CV can be
extended (to include more function keys by applying the
formula): Minimum speed step + (16 * (Number of keys -
1))
5.8
#341
Switch input 1
Duration of playback
0 - 255
=
0 - 255 sec
0
The sound sample allocated to switch input 1 is played
back for the duration defined with this CV.
= 0: Play back sound sample for the first time
5.8
#342
Switch input 2
Duration of playback
0 - 255
=
0 - 255 sec
0
The sound sample allocated to switch input 2 is played
back for the duration defined with this CV.
= 0: Play back sound sample for the first time
5.8
#343
Switch input 3
Duration of playback
0 - 255
=
0 - 255 sec
0
The sound sample allocated to switch input 3 (as far as it
is not used as cam sensor) is played back for the duration
defined with this CV.
= 0: Play back sound sample for the first time
5.6
#344
Run time of
Motor sounds
(Cooling fan, etc.)
after stops
0 - 255
=
0 - 25 sec
After the engine comes to a stop, some accessories are
supposed to remain operating (e.g. cooling fans) and au-
tomatically stop after the time defined here, provided the
engine didn’t start up again.
= 0: Won’t run after stop
= 1 - 255: Runs for another 1 to 25 seconds.
5.3
5.6
#345
Switch key
to next sound
variation within a
sound collection for
different operating
modes of a locomo-
tive or between the
sounds of a multi-
system engine
0 - 28
0
Defines a function key (F1 F28) which switches between
two sound types that is, between the selected sound in CV
#265 and the next one in the list.
For example:
- Switch between two modes of operation (light train /
heavy train) or
- Switch between electric and diesel propulsion of a
multi-system engine; typical case:
Sound project for RhB Gem.
5.35.6
#346
Conditions for
switching between
collections, as per
CV #345
0 2
0
Bit 0 = 1: Switches also at stand-still,
Bit 1 = 1: Switches also while cruising
(bits for standstill and cruising possible at the same
time)

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