7
malletKAT Quick Start Guide
What is a FUNCTION anyway?
A FUNCTION on the malletKAT controls how the malletKAT operates when you play on it.
If you look at the words underneath the keys on the malletKAT, you will see lots of words
in CAPS. These are the FUNCTIONS that reside under those pads. Sometimes there are a
group of FUNCTIONS that are closely related to a TYPE of FUNCTION.
Look at the note “E” on the second octave from the top. It says LAYER. If you activate the
LAYER Mode by tapping this pad with the EDIT foot switch down, then the malletKAT will
play two sounds, LAYERING them. To get back to the normal mode, step on the EDIT foot
switch and tap the HANG pad, C natural.
CHANGING VALUES
Just for fun, step on the Edit foot switch and while it is held down, hit B natural pad,
second one down from the top. You are calling up the CHANNEL FUNCTION. The display
will say the word CHANNEL. You will also notice that 01 is blinking on the next line. This is
the parameter that can be changed on this screen. In this case, Channels can be a number
from 1 to 16.
The way that you change VALUES on the malletKAT is to use the INCREMENT and
DECREMENT pads. These are the C# and D# keys on the highest octave. Try changing the
CHANNEL VALUE from one to six.
The steps are:
Step on the Edit Foot switch and hold it down. The display changes and says...
EDIT CONTROLLER 1 or EDIT CONTROLLER 2 on the second line
Now tap on the B natural key (octave). The screen now says...
EDIT CONTROLLER 1 (2) on the second line
The third line says... CHANNEL. This is the function that we are editing
The fourth line says... 01 and it is blinking.
Now tap on the D# key (the increment pad) FIVE TIMES.
Each time that you tap on it, the value increments by one. It will go from one to six. When
you release the foot switch, that value is now loaded into the kit setup. Try it again, but this
time, get the value back to Channel One. Are you getting it?
So now you know that VALUES are changed by using the C# and D# keys on the highest
octave. You know that they are VALUES because they are BLINKING.