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Atari Super Breakout User Manual

Atari Super Breakout
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ov
1V
2V
32
------~
(SBIT x SBIT CHARACTER
BLOCKS)
32
(SBIT x SBIT
CHARACTER BLOCKS)
1 PLAYER
OH
1H 2H 3H 4H
SH
6H 7H
l---+----4~-+--+~-+---t-~t--~
3V
••
4V
sv••
6V
.,.__,._~t----+---.~-+-~~.....-~
7V
SBIT x SBIT
CHARACTER
BLOCK
OH
1 H 2H 3H 4H
SH
6H 7H
SH
ov
1V---
2V
3V
I
sv
I
6V
1v_
.....
I
THE OUTPUT OF SHIFT REGISTER
R3
Figure
3-11
Character Display Data
positions
in
which
a character can be placed
on
the
playfield. In
other
words,
for
each
position
on
the
TV
monitor
screen
in
which
an 8 x 8 playfield character
can
be
displayed,
there
is
an
8-bit
data
code
stored at
a
particular
address
in
RAM,
which
determines
what
character,
if
any, is
to
be displayed
in
that
position.
The
method
by
which
the
MPU
writes
the
appro-
priate playfield data
to
each RAM
location,
and
then
the
horizontal
and vertical
timing
signals read
this
data
out
for
actual
video
generation
is
known
as
"cycle-sharing."
The
circuitry
that
controls
this
cycle-sharing
technique
is
composed
of
the
three
Super Breakout
3-11

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Atari Super Breakout Specifications

General IconGeneral
BrandAtari
ModelSuper Breakout
CategoryVideo Gaming Accessories
LanguageEnglish