248 249Quick Start Guide
GRIND
Waveform Parameters
Icon Name Timbre Harmonics Morph Out 2
Red Bank
Virtual
analog
Square wave:
narrow pulse,
full square,
hardsync
formant
Detuning
between waves
Saw: triangle to wide
notch saw
Sum of two hardsync’d
waveforms
Waveshaping Wavefolder
amount
Waveshaper
waveform
Waveform symmetry Variant with another
waveform curve
FM 2
operators
Modulation
mix
Frequency ratio >12:00 – operator
2 modulates own
phase<12:00 – operator
2 modulates operator
1 phase
Sub-oscillator
Grains Formant
frequency
Frequency
between formant
1 and 2
Formant width and
shape
Simulation of ltered
waveforms – Harmonics
selects lter type
(peaking, LP, BP, HP)
Additive Most
prominent
harmonic
Number of bumps
in spectrum
Bump shape – at and
wide to peaked and
narrow
Variant that includes
harmonics from
Hammond organ
drawbars
Chords Chord
inversion/
transposition
Chord type Waveform Chord root note
Speech Vocal tamber
from deep to
high
Scrolls through
formant types,
SAM, and LPC
vowles/words
Word segment selection Unltered vocal signal
Karplus
strong
Brightness
and dust
noise
sensitivity
String stiness Decay time Copy of Out 1
Super saw Sets number
of waveforms
Adjusts harmonic
content
Sub-oscillator level Copy of Out 1
Wavetable
oscillator
Rotates
through
dierent
waves
Selects between
4 interpolated
banks followed by
the same
4 banks, in reverse
order, without
interpolation.
Column index Bit reduced version
of Out 1
Icon Name Timbre Harmonics Morph Out 2
Green Bank
Rain Rain grain
density
Amount of pitch
randomization
Droplet duration and
overlap, culminating in
a stack of 8 randomly
frequency-modulated
waveforms
Varient with sine wave
oscillators
Noise Clock
frequency
Scrolls through
lter response,
from LP to BP
to HP
Filter resonance Result of 2 BP lters
controlled by Harmonics
knob
Dust Particle
density
Frequency
randomization
Scrolls through
reverberating all-pass
lters followed by
increasingly resonant
BP lters
Raw dust noise
Modal strings Excitation
brightness
and dust
density
Amount of
harmonic
coloration
Decay time Raw exciter signal
FM drum LP lter
cuto
Blend between
harmonic content
Decay time Alternate FM drum
model
Bass drum Attack
brightness
and overdrive
amount
Frequency Decay time Alternate bass drum
model
Snare drum Balance
between
dierent
modes of the
drum
Blend between
harmonic and
noisy components
Decay time Alternate snare drum
model
Hi-hat HP lter
cuto
Blend between
metallic and
ltered noise
Decay time Alternate hi-hat model
Cowbell Brightness Texture Decay time Alternate cowbell model
Toms Tone Resonance Decay time Alternate tom models