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Drag the ArduinoParty folder into this folder (your libraries folder). Under Windows, it will likely
be called "My Documents\Arduino\libraries". For Mac users, it will likely be called
"Documents/Arduino/libraries". On Linux, it will be the "libraries" folder in your sketchbook.
Your Arduino library folder should now look like this (on Windows):
My Documents\Arduino\libraries\ArduinoParty\ArduinoParty.cpp
My Documents\Arduino\libraries\ArduinoParty\ArduinoParty.h
My Documents\Arduino\libraries\ArduinoParty\examples
....
or like this (on Mac and Linux):
Documents/Arduino/libraries/ArduinoParty/ArduinoParty.cpp
Documents/Arduino/libraries/ArduinoParty/ArduinoParty.h
Documents/Arduino/libraries/ArduinoParty/examples
....
There may be more files than just the .cpp and .h files, just make sure they're all there. (The
library won't work if you put the .cpp and .h files directly into the libraries folder or if they're
nested in an extra folder. For example: Documents\Arduino\libraries\ArduinoParty.cpp and
Documents\Arduino\libraries\ArduinoParty\ArduinoParty\ArduinoParty.cpp won't work.)
Restart the Arduino application. Make sure the new library appears in the Sketch->Import
Library menu item of the software. That's it! You've installed a library!
Summary
In this lesson, we will install all the libraries which we will use in the tutorial. So in the following
lesson, we don't need to install them anymore. We just connect the component as the
schematic and upload the code provided. Then the kit will work.